public static bool  ControlPlayer()
 {          
     string command = Console.ReadLine();
     Mine.ActiveMine = false;
     Bonus.ActiveBonus = false;
     Trap.ActiveTrap = false;
     Points.ActivePoints = false;
     switch (command)
     {
         case "w":
             Movement.Up();
             break;
         case "s":
             Movement.Down();
             break;
         case "a":
             Movement.Left();
             break;
         case "d":
             Movement.Right();
             break;
         case "exit":
             OutPut.Exit();
             return true;
     }
     return false;
 }
 public static void StartMenu()
 {
     var command = Console.ReadLine();           
     switch (command)
     {
         case "help":
             OutPut.Help();
             break;
         case "exit":
             OutPut.Exit();
             break;
     }
     Console.Clear();
 }