static void Main(string[] args) { Random Game_God = new Random(); Mob_Program mob_data = new Mob_Program(); Weapon_Program weapon_data = new Weapon_Program(); Armor_Program armor_data = new Armor_Program(); Potion new_potion = new Potion("Зiлля здоров'я", 5); karta mappa = new karta(); mappa.map_generate(); mappa.map_load(); mappa.map_show(); mappa.map_save(); Player player = new Player("Геральт"); player.load_player(); Console.WriteLine(); Console.WriteLine($"{player.Name}"); Console.WriteLine($"{player.HP}"); Console.WriteLine($"{player.current_weapon.name}"); Console.WriteLine($"{player.current_armor.name}"); Console.WriteLine(); Weapon weapon1 = weapon_data.weapon_creation()[Game_God.Next(0, 5)]; Armor armor1 = armor_data.armor_creation()[Game_God.Next(0, 5)]; player.use(weapon1); player.use(armor1); Console.WriteLine($"{player.Name}"); Console.WriteLine($"{player.current_weapon.name}"); Console.WriteLine($"{player.current_armor.name}"); Console.WriteLine(); Mob mob1 = mob_data.mob_creation()[Game_God.Next(0, 5)]; Console.WriteLine($"{player.Name} атакує {mob1.Name}\n"); List <string> history1 = FightEngine.InitializeFight(player, mob1); foreach (var line in history1) { Console.WriteLine(line); } Console.WriteLine(); Console.WriteLine($"У {player.Name} залишилося {player.HP} здоров'я"); Console.WriteLine(new_potion.Description()); player.use(new_potion); Console.WriteLine($"У {player.Name} залишилося {player.HP} здоров'я\n"); player.save_player(); }
public void map_generate() { Random rand = new Random(); Mob_Program mob_data = new Mob_Program(); //Weapon_Program weapon_data = new Weapon_Program(); //Armor_Program armor_data = new Armor_Program(); //Potion new_potion = new Potion("Зелье здоровья", 5); int x = rand.Next(4, 19); int y = rand.Next(4, 19); for (int i = 0; i < 25; i++) { for (int j = 0; j < 25; j++) { if (Math.Sqrt(Math.Pow(i - x, 2) + Math.Pow(j - y, 2)) <= 3) { switch (rand.Next(1, 5)) { case 1: case 2: case 3: this.kart[i, j] = new cell("Гори", "^", mob_data.mob_creation()[rand.Next(0, 5)]); break; case 4: this.kart[i, j] = new cell("Ліс", "*", mob_data.mob_creation()[rand.Next(0, 5)]); break; } } else if (Math.Sqrt(Math.Pow(i - x, 2) + Math.Pow(j - y, 2)) <= 6) { switch (rand.Next(1, 5)) { case 1: case 2: case 3: this.kart[i, j] = new cell("Ліс", "*", mob_data.mob_creation()[rand.Next(0, 5)]); break; case 4: this.kart[i, j] = new cell("Рівнина", "#", mob_data.mob_creation()[rand.Next(0, 5)]); break; } } else if (Math.Sqrt(Math.Pow(i - x, 2) + Math.Pow(j - y, 2)) <= 15) { switch (rand.Next(1, 5)) { case 1: case 2: case 3: this.kart[i, j] = new cell("Рівнина", "#", mob_data.mob_creation()[rand.Next(0, 5)]); break; case 4: this.kart[i, j] = new cell("Пустеля", ".", mob_data.mob_creation()[rand.Next(0, 5)]); break; } } else if (Math.Sqrt(Math.Pow(i - x, 2) + Math.Pow(j - y, 2)) <= 20) { switch (rand.Next(1, 5)) { case 1: case 2: case 3: this.kart[i, j] = new cell("Пустеля", ".", mob_data.mob_creation()[rand.Next(0, 5)]); break; case 4: this.kart[i, j] = new cell("Водойма", "~", mob_data.mob_creation()[rand.Next(0, 5)]); break; } } else { this.kart[i, j] = new cell("Водойма", "~", mob_data.mob_creation()[rand.Next(0, 5)]); } } } }