Exemplo n.º 1
0
        public byte[] ServerDealMsg(MessageData <BaseMessageData> data, IPEndPoint ip)
        {
            switch (data.head.cmd)
            {
            case 1:
                switch (data.head.scmd)
                {
                case 1:
                    MessageData_1_1 messageData = new MessageData_1_1();
                    foreach (EndPoint _point in Main.Self.server.clientsEnd)
                    {
                        Vector3 _pos      = Vector3.zero;
                        Vector3 _rot      = Vector3.zero;
                        double  _aimValue = 1;
                        if (Main.Self.playerList.ContainsKey(_point))
                        {
                            Player player = Main.Self.playerList[_point];
                            _pos      = player.trans.localPosition;
                            _rot      = player.trans.localEulerAngles;
                            _aimValue = player.aimValue;
                        }
                        messageData.players.Add(new MessageData_1_1.PlayerInfo()
                        {
                            ip       = _point,
                            pos      = _pos,
                            rot      = _rot,
                            aimValue = _aimValue,
                        });
                    }
                    data.body = messageData;
                    break;

                case 2:
                    break;

                case 10:
                    break;

                default:
                    break;
                }
                break;

            default:
                break;
            }
            data.body.dealFlg = 1;
            data.body._ip     = ip;
            return(data.ToBytes());
        }
Exemplo n.º 2
0
        public void Deal_1_1(MessageData <BaseMessageData> data)
        {
            MessageData_1_1 messageData = data.body as MessageData_1_1;

            for (int i = 0; i < messageData.players.Count; i++)
            {
                MessageData_1_1.PlayerInfo playerInfo = messageData.players[i];
                GIPEndPoint playerIp = playerInfo.ip;
                if (!Main.Self.playerList.ContainsKey(playerIp))
                {
                    GameObject go       = GameObject.Instantiate(Resources.Load("Player") as GameObject);
                    Player     player   = go.AddComponent <Player> ();
                    Vector3    pos      = playerInfo.pos;
                    Vector3    rot      = playerInfo.rot;
                    double     aimValue = playerInfo.aimValue;
                    player.StartCallBack += () => {
                        player.curIp = playerIp;
                        player.SetName(playerIp.ToString());
                        player.SetTrans(new List <GVector3> ()
                        {
                            pos, rot
                        });
                        player.aimValue = (float)aimValue;
                    };
                    Main.Self.playerList.Add(playerIp, player);
                    if (Main.Self.curPlayer == null && data.body._ip.Equals(playerIp))
                    {
                        Main.Self.curPlayer   = player;
                        player.isLocalPlayer  = true;
                        player.StartCallBack += () => {
                            player.SetColor();
                        };
                    }
                }
            }
            Debug.Log("欢迎 " + data.body._ip.ToString());
        }