/// <summary> /// Updates the Invisible Projectile /// </summary> public void Update() { StartPosition -= MainMap.GetDiffTileMapPosition(); Move(); cShape.Position = vEntityPosition; }
/// <summary> /// Moves the Projectile /// </summary> void Move() { vEntityPosition -= MainMap.GetDiffTileMapPosition() - vDirection / 5 * iVelocity; }
/// <summary> /// Moves the PlayerProjectile /// </summary> void Move() { vEntityPosition -= vDirection * 5 + MainMap.GetDiffTileMapPosition() + vPlayerMovement; }