Exemplo n.º 1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base. Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            LoadConfigFile();
            graphics.PreferredBackBufferWidth = GameConstants.HorizontalGameResolution;
            graphics.PreferredBackBufferHeight = GameConstants.VerticalGameResolution;

            graphics.IsFullScreen = GameConstants.IsGameInFullScreen;
            IsMouseVisible = GameConstants.IsMouseVisible;
            graphics.ApplyChanges();

            kinectData = new KinectData();
            camera = new Camera(graphics);

            if (kinectData.IsKinectConnected)
            {
                try
                {
                    kinectData.KinectSensor.AllFramesReady += KinectAllFramesReady;
                    kinectData.KinectSensor.SkeletonStream.Enable();
                    kinectData.KinectSensor.Start();
                }
                catch
                {

                }
            }

            mainMenu = new MainMenu(this) {IsGameInMenuMode = true};
            kinectPlayer = new KinectPlayer(new Vector3(GameConstants.FirstPlatformPosition + (GameConstants.RowLength/2)*GameConstants.SpaceBetweenPlatforms,GameConstants.PlatformGroundLevel,GameConstants.BeginningOfBoardPositionZ));

            platformList = new List<Platform>();
            platformGenerator=new PlatformCollection();

            TargetElapsedTime = TimeSpan.FromSeconds(1.0f / GameConstants.GameUpdatesPerSecond);

            PreparePlatformsForNewGame();

            base.Initialize();
        }
Exemplo n.º 2
0
 public void Update(KinectPlayer player)
 {
 }