Exemplo n.º 1
0
        public void KinectUpdate(KinectData kinectData)
        {
            idleShoulderHeight = kinectData.PersonIdleHeight;
            spaceRequiredToJump = idleShoulderHeight + GameConstants.PlayerForwardJumpModifier;
            spaceRequiredToSideJump = idleShoulderHeight + GameConstants.PlayerSideJumpModifier;

            if (kinectData.Skeleton != null)
            {
                CheckPlayerStance(kinectData.Skeleton);
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base. Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            LoadConfigFile();
            graphics.PreferredBackBufferWidth = GameConstants.HorizontalGameResolution;
            graphics.PreferredBackBufferHeight = GameConstants.VerticalGameResolution;

            graphics.IsFullScreen = GameConstants.IsGameInFullScreen;
            IsMouseVisible = GameConstants.IsMouseVisible;
            graphics.ApplyChanges();

            kinectData = new KinectData();
            camera = new Camera(graphics);

            if (kinectData.IsKinectConnected)
            {
                try
                {
                    kinectData.KinectSensor.AllFramesReady += KinectAllFramesReady;
                    kinectData.KinectSensor.SkeletonStream.Enable();
                    kinectData.KinectSensor.Start();
                }
                catch
                {

                }
            }

            mainMenu = new MainMenu(this) {IsGameInMenuMode = true};
            kinectPlayer = new KinectPlayer(new Vector3(GameConstants.FirstPlatformPosition + (GameConstants.RowLength/2)*GameConstants.SpaceBetweenPlatforms,GameConstants.PlatformGroundLevel,GameConstants.BeginningOfBoardPositionZ));

            platformList = new List<Platform>();
            platformGenerator=new PlatformCollection();

            TargetElapsedTime = TimeSpan.FromSeconds(1.0f / GameConstants.GameUpdatesPerSecond);

            PreparePlatformsForNewGame();

            base.Initialize();
        }
Exemplo n.º 3
0
        public void KinectUpdate(KinectData kinectData)
        {
            if (kinectData.Skeleton!= null)
            {
                idlePersonHeight = kinectData.PersonIdleHeight;
                kinectHandPosition[(int)GameConstants.Hand.Left].X = ((0.5f * kinectData.Skeleton.Joints[JointType.HandLeft].Position.X) + 0.5f) * GameConstants.HorizontalGameResolution;
                kinectHandPosition[(int)GameConstants.Hand.Left].Y = ((-0.5f * kinectData.Skeleton.Joints[JointType.HandLeft].Position.Y) + 0.5f + 0.3f * idlePersonHeight) * GameConstants.VerticalGameResolution;
                kinectHandPosition[(int)GameConstants.Hand.Right].X = ((0.5f * kinectData.Skeleton.Joints[JointType.HandRight].Position.X) + 0.5f) * GameConstants.HorizontalGameResolution;
                kinectHandPosition[(int)GameConstants.Hand.Right].Y = ((-0.5f * kinectData.Skeleton.Joints[JointType.HandRight].Position.Y) + 0.5f + 0.3f * idlePersonHeight) * GameConstants.VerticalGameResolution;

                CheckCurrentInputOnButton();

                handSprite[(int)GameConstants.Hand.Left, handTextureType[(int)GameConstants.Hand.Left]].rectangle.X = (int)kinectHandPosition[(int)GameConstants.Hand.Left].X;
                handSprite[(int)GameConstants.Hand.Left, handTextureType[(int)GameConstants.Hand.Left]].rectangle.Y = (int)kinectHandPosition[(int)GameConstants.Hand.Left].Y;

                handSprite[(int)GameConstants.Hand.Right, handTextureType[(int)GameConstants.Hand.Right]].rectangle.X = (int)kinectHandPosition[(int)GameConstants.Hand.Right].X;
                handSprite[(int)GameConstants.Hand.Right, handTextureType[(int)GameConstants.Hand.Right]].rectangle.Y = (int)kinectHandPosition[(int)GameConstants.Hand.Right].Y;
            }
        }