Inheritance: System.Windows.Forms.Form
Exemplo n.º 1
0
        protected override void OnDetach()
        {
            EngineApp.Instance.MouseRelativeMode = false;

            instance = null;
            base.OnDetach();
        }
Exemplo n.º 2
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        protected override void OnAttach()
        {
            base.OnAttach();
            instance = this;

            freeCameraPosition = Map.Instance.EditorCameraPosition;
            freeCameraDirection = Map.Instance.EditorCameraDirection;

            EngineApp.Instance.Config.RegisterClassParameters( GetType() );

            if( EntitySystemWorld.Instance.IsServer() || EntitySystemWorld.Instance.IsSingle() )
                EntitySystemWorld.Instance.Simulation = true;
        }
Exemplo n.º 3
0
        /// <summary>
        /// Initialization of the static class
        /// </summary>
        /// <param name="form_insert"></param>
        /// <param name="Brick_Width"></param>
        /// <param name="Brick_Height"></param>
        /// <param name="seed"></param>
        public static void Init(GameWindow form_insert, int Brick_Width, int Brick_Height, Menu m, int seed = -1)
        {
            StateSaver.Reset();
            StateSaver.SetGameState(StateSaver.GameStates.BricksAlive);
            form = form_insert;
            menu = m;

            if (ReplaySaver.IsReplay)
            {
                seed = ReplaySaver.seed;
            }

            //If there is a given seed, use that one (debug reasons)
            if (seed == -1)
                random = new Random();
            else
                random = new Random(seed);

            Console.WriteLine("Seed " + seed);
            ReplaySaver.seed = seed;

            //boundingbox
            gameField = new RectangleF(
                GameSettings.GamefieldOffsetWidth,
                GameSettings.GamefieldOffsetHeight,
                GameSettings.BrickOffsetWidth * 2 + Brick_Width * (GameSettings.BrickSpacingWidth + GameSettings.BrickSizeWidth),
                GameSettings.BrickOffsetHeight + 100 + Brick_Height * (GameSettings.BrickSpacingHeight + GameSettings.BrickSizeHeight));

            //Fill bricks
            Debug.Print("" + seed);
            bricks = new Brick[Brick_Width, Brick_Height];
            FillBricks();
            numberOfBricks = Brick_Width * Brick_Height;

            //reset score etc.
            score = 0;
            numberOfLives = maxNumberOfLives;

            player = new Player(new Point((int)gameField.Left, (int)gameField.Bottom - 40));
        }
Exemplo n.º 4
0
 public CustomDrawableLabel(GameWindow window) : base(window)
 {
     TextColor = Color.Black;
 }
Exemplo n.º 5
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 public ProgressBar(GameWindow window, int minValue, int maxValue, Func <int> currentValueGetter) : base(window)
 {
     MinimalValue = minValue;
     MaximumValue = maxValue;
     ValueGetter  = currentValueGetter;
 }
Exemplo n.º 6
0
        /// <summary>
        /// Create a new game form
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Play_button_Click(object sender, EventArgs e)
        {
            int width = 0, height = 0, seed = 0;
            bool fault = false;

            //Parse width
            try
            {
                width_label.ForeColor = Color.Black;
                width = int.Parse(width_box.Text);
            }
            catch
            {
                width_label.ForeColor = Color.Red;
                fault = true;
            }

            //Parse height
            try
            {
                height_label.ForeColor = Color.Black;
                height = int.Parse(height_box.Text);
            }
            catch
            {
                height_label.ForeColor = Color.Red;
                fault = true;
            }

            //Parse seed
            try
            {
                seed_label.ForeColor = Color.Black;
                if (String.IsNullOrEmpty(seed_box.Text))
                    seed = (new Random()).Next();
                else
                    seed = int.Parse(seed_box.Text);
            }
            catch
            {
                seed_label.ForeColor = Color.Red;
                fault = true;
            }

            //If nothing went wrong, start the game
            if (!fault)
            {
                this.SendToBack();
                if (!this.replayloaded)
                {
                    ReplaySaver.Reset();
                }
                else
                    this.replayloaded = false;
                (gamewindow = new GameWindow(width,height,seed,this)).ShowDialog();
            }
        }