protected override bool Initialize() { if (!base.Initialize()) { return(false); } InitializeGui(); InitializeScene(); Engine.Config = BuildEngineConfig(fullscreen: true); // Real fullscreen Engine.FadeIn(); return(true); }
protected override bool Initialize() { if (!base.Initialize()) { return(false); } InitializeGui(); InitializeScene(); Engine.Config = BuildEngineConfig(fullscreen: true); // Real fullscreen Engine.FadeIn(); return(true); }