Exemplo n.º 1
0
        private Dictionary<String, Int32> GetBestProfessions(Character gnome)
        {
            var professionSkills = GetSkillsByProfession();

            Dictionary<String, Int32> professionScores = new Dictionary<String, Int32>();
            foreach (var professionSkill in professionSkills)
            {
                var profession = professionSkill.Key;
                var skills = professionSkill.Value;

                Int32 score = 0;
                Int32 skillCount = skills.Count;
                var skillWeights = GetRatios(skillCount);
                for (Int32 i = 0; i < skillCount; i++)
                {
                    // Professions consist of multiple jobs.
                    // The other of the jobs within the profession is used when determining the next job a Gnome will perform.
                    // Note: All tasks must be completed for all higher jobs before a gnome will queue a task in a lower priority job
                    // As a result, we should weight each gnome's skills based on the likelihood of them queuing for those tasks in a given job.

                    Int32 rawSkill = gnome.SkillLevel(skills[i]);
                    Double weightedSkill = rawSkill * skillWeights[i];
                    Int32 weightedRoundedSkill = (Int32)Math.Round(weightedSkill, 0);
                    score += weightedRoundedSkill;
                }

                professionScores.Add(profession, score);
            }

            return professionScores.OrderByDescending(obj => obj.Value).ToDictionary(obj => obj.Key, obj => obj.Value);
        }
Exemplo n.º 2
0
 public GnomeSkill(Character gameGnome, SkillDef skill)
 {
     Name = skill.Name;
     Skill = gameGnome.SkillLevel(skill.ID);
 }
Exemplo n.º 3
0
        public GnomeRow(Character character)
            : base(character)
        {
            Name = character.Name();
            Profession = character.Mind.Profession;

            Mining = character.SkillLevel(CharacterSkillType.Mining.ToString());
            Masonry = character.SkillLevel(CharacterSkillType.Masonry.ToString());
            Stonecarving = character.SkillLevel(CharacterSkillType.Stonecarving.ToString());
            WoodCutting = character.SkillLevel(CharacterSkillType.Woodcutting.ToString());
            Carpentry = character.SkillLevel(CharacterSkillType.Carpentry.ToString());
            Woodcarving = character.SkillLevel(CharacterSkillType.Woodcarving.ToString());
            Smelting = character.SkillLevel(CharacterSkillType.Smelting.ToString());
            Blacksmithing = character.SkillLevel(CharacterSkillType.Blacksmithing.ToString());
            Metalworking = character.SkillLevel(CharacterSkillType.Metalworking.ToString());
            WeaponCrafting = character.SkillLevel(CharacterSkillType.WeaponCrafting.ToString());
            ArmorCrafting = character.SkillLevel(CharacterSkillType.ArmorCrafting.ToString());
            Gemcutting = character.SkillLevel(CharacterSkillType.Gemcutting.ToString());
            JewelryMaking = character.SkillLevel(CharacterSkillType.JewelryMaking.ToString());
            Weaving = character.SkillLevel(CharacterSkillType.Weaving.ToString());
            Tailoring = character.SkillLevel(CharacterSkillType.Tailoring.ToString());
            Pottery = character.SkillLevel(CharacterSkillType.Pottery.ToString());
            Leatherworking = character.SkillLevel(CharacterSkillType.Leatherworking.ToString());
            Bonecarving = character.SkillLevel(CharacterSkillType.Bonecarving.ToString());
            Prospecting = character.SkillLevel(CharacterSkillType.Prospecting.ToString());
            Tinkering = character.SkillLevel(CharacterSkillType.Tinkering.ToString());
            Machining = character.SkillLevel(CharacterSkillType.Machining.ToString());
            Engineering = character.SkillLevel(CharacterSkillType.Engineering.ToString());
            Mechanic = character.SkillLevel(CharacterSkillType.Mechanic.ToString());
            AnimalHusbandry = character.SkillLevel(CharacterSkillType.AnimalHusbandry.ToString());
            Butchery = character.SkillLevel(CharacterSkillType.Butchery.ToString());
            Horticulture = character.SkillLevel(CharacterSkillType.Horticulture.ToString());
            Farming = character.SkillLevel(CharacterSkillType.Farming.ToString());
            Cooking = character.SkillLevel(CharacterSkillType.Cooking.ToString());
            Brewing = character.SkillLevel(CharacterSkillType.Brewing.ToString());
            Medic = character.SkillLevel(CharacterSkillType.Medic.ToString());
            Caretaking = character.SkillLevel(CharacterSkillType.Caretaking.ToString());
            Construction = character.SkillLevel(CharacterSkillType.Construction.ToString());
            Hauling = character.SkillLevel(CharacterSkillType.Hauling.ToString());
        }
Exemplo n.º 4
0
 public Gnome(Character gnome, int level, int row, int column, int mapCellPosition, int realIndex)
 {
     this.name = gnome.Name();
     this.id = realIndex;
     this.level = level;
     this.row = row;
     this.column = column;
     this.position = mapCellPosition;
     this.profession = gnome.Mind.Profession;
     this.mining = gnome.SkillLevel(CharacterSkillType.Mining);
     foreach (var skill in SkillDef.AllLaborSkills())
         this.laborSkills.Add(new SkillEntry(skill, gnome.SkillLevel(skill), gnome.Mind.IsSkillAllowed(skill)));
     foreach (var skill in SkillDef.AllCombatSkills())
         this.combatSkills.Add(new SkillEntry(skill, gnome.SkillLevel(skill), gnome.Mind.IsSkillAllowed(skill)));
     foreach (var attribute in Enum.GetValues(typeof(CharacterAttributeType)))
         this.attributes.Add(new AttributeEntry((CharacterAttributeType)attribute, gnome.AttributeLevel((CharacterAttributeType)attribute)));
 }