Exemplo n.º 1
0
        public override void Initialize()
        {
            Model model = ContentManager.Get <Model>("Models/Arrows");

            foreach (int enumValue in EnumUtils.GetEnumValues(typeof(ArrowType)))
            {
                if (enumValue > 15)
                {
                    throw new InvalidOperationException("Too many arrow types.");
                }
                Matrix    boneAbsoluteTransform  = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(m_shaftNames[enumValue]).ParentBone);
                Matrix    boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(m_stabilizerNames[enumValue]).ParentBone);
                Matrix    boneAbsoluteTransform3 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(m_tipNames[enumValue]).ParentBone);
                BlockMesh blockMesh = new BlockMesh();
                blockMesh.AppendModelMeshPart(model.FindMesh(m_tipNames[enumValue]).MeshParts[0], boneAbsoluteTransform3 * Matrix.CreateTranslation(0f, m_offsets[enumValue], 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                blockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_tipTextureSlots[enumValue] % 16) / 16f, (float)(m_tipTextureSlots[enumValue] / 16) / 16f, 0f));
                BlockMesh blockMesh2 = new BlockMesh();
                blockMesh2.AppendModelMeshPart(model.FindMesh(m_shaftNames[enumValue]).MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, m_offsets[enumValue], 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                blockMesh2.TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_shaftTextureSlots[enumValue] % 16) / 16f, (float)(m_shaftTextureSlots[enumValue] / 16) / 16f, 0f));
                BlockMesh blockMesh3 = new BlockMesh();
                blockMesh3.AppendModelMeshPart(model.FindMesh(m_stabilizerNames[enumValue]).MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateTranslation(0f, m_offsets[enumValue], 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White);
                blockMesh3.TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_stabilizerTextureSlots[enumValue] % 16) / 16f, (float)(m_stabilizerTextureSlots[enumValue] / 16) / 16f, 0f));
                BlockMesh blockMesh4 = new BlockMesh();
                blockMesh4.AppendBlockMesh(blockMesh);
                blockMesh4.AppendBlockMesh(blockMesh2);
                blockMesh4.AppendBlockMesh(blockMesh3);
                m_standaloneBlockMeshes.Add(blockMesh4);
            }
            base.Initialize();
        }
Exemplo n.º 2
0
        public override void Initialize()
        {
            for (int i = 0; i < m_blockMeshesByVariant.Length; i++)
            {
                m_blockMeshesByVariant[i] = new BlockMesh();
            }
            Model  model = ContentManager.Get <Model>("Models/Torch");
            Matrix boneAbsoluteTransform  = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Torch").ParentBone);
            Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Flame").ParentBone);
            Matrix m = Matrix.CreateRotationX(0.6f) * Matrix.CreateRotationY(0f) * Matrix.CreateTranslation(0.5f, 0.15f, -0.05f);

            m_blockMeshesByVariant[0].AppendModelMeshPart(model.FindMesh("Torch").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_blockMeshesByVariant[0].AppendModelMeshPart(model.FindMesh("Flame").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: true, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m = Matrix.CreateRotationX(0.6f) * Matrix.CreateRotationY((float)Math.PI / 2f) * Matrix.CreateTranslation(-0.05f, 0.15f, 0.5f);
            m_blockMeshesByVariant[1].AppendModelMeshPart(model.FindMesh("Torch").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_blockMeshesByVariant[1].AppendModelMeshPart(model.FindMesh("Flame").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: true, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m = Matrix.CreateRotationX(0.6f) * Matrix.CreateRotationY((float)Math.PI) * Matrix.CreateTranslation(0.5f, 0.15f, 1.05f);
            m_blockMeshesByVariant[2].AppendModelMeshPart(model.FindMesh("Torch").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_blockMeshesByVariant[2].AppendModelMeshPart(model.FindMesh("Flame").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: true, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m = Matrix.CreateRotationX(0.6f) * Matrix.CreateRotationY(4.712389f) * Matrix.CreateTranslation(1.05f, 0.15f, 0.5f);
            m_blockMeshesByVariant[3].AppendModelMeshPart(model.FindMesh("Torch").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_blockMeshesByVariant[3].AppendModelMeshPart(model.FindMesh("Flame").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: true, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m = Matrix.CreateTranslation(0.5f, 0f, 0.5f);
            m_blockMeshesByVariant[4].AppendModelMeshPart(model.FindMesh("Torch").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_blockMeshesByVariant[4].AppendModelMeshPart(model.FindMesh("Flame").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: true, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Torch").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.25f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            for (int j = 0; j < 5; j++)
            {
                m_collisionBoxes[j] = new BoundingBox[1]
                {
                    m_blockMeshesByVariant[j].CalculateBoundingBox()
                };
            }
            base.Initialize();
        }
Exemplo n.º 3
0
        public override void Initialize()
        {
            Model model = ContentManager.Get <Model>("Models/Graves");

            for (int i = 0; i < 16; i++)
            {
                int    variant = GetVariant(i);
                float  radians = (GetRotation(i) == 0) ? 0f : ((float)Math.PI / 2f);
                string name    = "Grave" + (variant % 4 + 1).ToString(CultureInfo.InvariantCulture);
                bool   num     = variant >= 4;
                Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(name).ParentBone);
                m_blockMeshes[i] = new BlockMesh();
                m_blockMeshes[i].AppendModelMeshPart(model.FindMesh(name).MeshParts[0], boneAbsoluteTransform * Matrix.CreateRotationY(radians) * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                m_standaloneBlockMeshes[i] = new BlockMesh();
                m_standaloneBlockMeshes[i].AppendModelMeshPart(model.FindMesh(name).MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                if (num)
                {
                    Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Plinth").ParentBone);
                    m_blockMeshes[i].AppendModelMeshPart(model.FindMesh("Plinth").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateRotationY(radians) * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                    m_standaloneBlockMeshes[i].AppendModelMeshPart(model.FindMesh("Plinth").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                }
                m_collisionBoxes[i] = new BoundingBox[1]
                {
                    m_blockMeshes[i].CalculateBoundingBox()
                };
            }
            base.Initialize();
        }
Exemplo n.º 4
0
        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>("Models/Lightbulbs");
            Matrix boneAbsoluteTransform  = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Top").ParentBone);
            Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Sides").ParentBone);

            for (int i = 0; i < 6; i++)
            {
                Matrix m = (i >= 4) ? ((i != 4) ? (Matrix.CreateRotationX((float)Math.PI) * Matrix.CreateTranslation(0.5f, 1f, 0.5f)) : Matrix.CreateTranslation(0.5f, 0f, 0.5f)) : (Matrix.CreateRotationX((float)Math.PI / 2f) * Matrix.CreateTranslation(0f, 0f, -0.5f) * Matrix.CreateRotationY((float)i * (float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f));
                m_bulbBlockMeshes[i] = new BlockMesh();
                m_bulbBlockMeshes[i].AppendModelMeshPart(model.FindMesh("Top").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                m_bulbBlockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation(0.1875f, 0.25f, 0f));
                m_bulbBlockMeshesLit[i] = new BlockMesh();
                m_bulbBlockMeshesLit[i].AppendModelMeshPart(model.FindMesh("Top").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: true, flipWindingOrder: false, doubleSided: false, flipNormals: false, new Color(255, 255, 230));
                m_bulbBlockMeshesLit[i].TransformTextureCoordinates(Matrix.CreateTranslation(0.9375f, 0f, 0f));
                m_sidesBlockMeshes[i] = new BlockMesh();
                m_sidesBlockMeshes[i].AppendModelMeshPart(model.FindMesh("Sides").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White);
                m_sidesBlockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation(0.9375f, 0.1875f, 0f));
                m_collisionBoxes[i] = new BoundingBox[1]
                {
                    m_sidesBlockMeshes[i].CalculateBoundingBox()
                };
            }
            Matrix m2 = Matrix.CreateRotationY(-(float)Math.PI / 2f) * Matrix.CreateRotationZ((float)Math.PI / 2f);

            m_standaloneBulbBlockMesh.AppendModelMeshPart(model.FindMesh("Top").MeshParts[0], boneAbsoluteTransform * m2, makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White);
            m_standaloneBulbBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation(0.1875f, 0.25f, 0f));
            m_standaloneSidesBlockMesh.AppendModelMeshPart(model.FindMesh("Sides").MeshParts[0], boneAbsoluteTransform2 * m2, makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White);
            m_standaloneSidesBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation(0.9375f, 0.1875f, 0f));
        }
Exemplo n.º 5
0
        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>(m_modelName);
            Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Trapdoor").ParentBone);

            for (int i = 0; i < 16; i++)
            {
                int  rotation   = GetRotation(i);
                bool open       = GetOpen(i);
                bool upsideDown = GetUpsideDown(i);
                m_blockMeshesByData[i] = new BlockMesh();
                Matrix identity = Matrix.Identity;
                identity *= Matrix.CreateTranslation(0f, -0.0625f, 0.4375f) * Matrix.CreateRotationX(open ? (-(float)Math.PI / 2f) : 0f) * Matrix.CreateTranslation(0f, 0.0625f, -0.4375f);
                identity *= Matrix.CreateRotationZ(upsideDown ? ((float)Math.PI) : 0f);
                identity *= Matrix.CreateRotationY((float)rotation * (float)Math.PI / 2f);
                identity *= Matrix.CreateTranslation(new Vector3(0.5f, upsideDown ? 1 : 0, 0.5f));
                m_blockMeshesByData[i].AppendModelMeshPart(model.FindMesh("Trapdoor").MeshParts[0], boneAbsoluteTransform * identity, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                m_blockMeshesByData[i].GenerateSidesData();
                m_collisionBoxesByData[i] = new BoundingBox[1]
                {
                    m_blockMeshesByData[i].CalculateBoundingBox()
                };
            }
            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Trapdoor").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            base.Initialize();
        }
Exemplo n.º 6
0
        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>("Models/Switch");
            Matrix boneAbsoluteTransform  = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Body").ParentBone);
            Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Lever").ParentBone);

            for (int i = 0; i < 6; i++)
            {
                for (int j = 0; j < 2; j++)
                {
                    int    num = (i << 1) | j;
                    Matrix m   = (i >= 4) ? ((i != 4) ? (Matrix.CreateRotationX((float)Math.PI) * Matrix.CreateTranslation(0.5f, 1f, 0.5f)) : Matrix.CreateTranslation(0.5f, 0f, 0.5f)) : (Matrix.CreateRotationX((float)Math.PI / 2f) * Matrix.CreateTranslation(0f, 0f, -0.5f) * Matrix.CreateRotationY((float)i * (float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f));
                    Matrix m2  = Matrix.CreateRotationX((j == 0) ? MathUtils.DegToRad(30f) : MathUtils.DegToRad(-30f));
                    m_blockMeshesByData[num] = new BlockMesh();
                    m_blockMeshesByData[num].AppendModelMeshPart(model.FindMesh("Body").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                    m_blockMeshesByData[num].AppendModelMeshPart(model.FindMesh("Lever").MeshParts[0], boneAbsoluteTransform2 * m2 * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                    m_collisionBoxesByData[num] = new BoundingBox[1]
                    {
                        m_blockMeshesByData[num].CalculateBoundingBox()
                    };
                }
            }
            Matrix m3 = Matrix.CreateRotationY(-(float)Math.PI / 2f) * Matrix.CreateRotationZ((float)Math.PI / 2f);

            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Body").MeshParts[0], boneAbsoluteTransform * m3, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Lever").MeshParts[0], boneAbsoluteTransform2 * m3, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
        }
Exemplo n.º 7
0
        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>("Models/Musket");
            Matrix boneAbsoluteTransform  = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Musket").ParentBone);
            Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Hammer").ParentBone);

            m_standaloneBlockMeshUnloaded = new BlockMesh();
            BlockMesh standaloneBlockMeshUnloaded  = m_standaloneBlockMeshUnloaded;
            ReadOnlyList <ModelMeshPart> meshParts = model.FindMesh("Musket").MeshParts;

            standaloneBlockMeshUnloaded.AppendModelMeshPart(meshParts[0], boneAbsoluteTransform, false, false, false, false, Color.Gray);
            BlockMesh standaloneBlockMeshUnloaded2 = m_standaloneBlockMeshUnloaded;

            meshParts = model.FindMesh("Hammer").MeshParts;
            standaloneBlockMeshUnloaded2.AppendModelMeshPart(meshParts[0], boneAbsoluteTransform2, false, false, false, false, Color.Gray);
            m_standaloneBlockMeshLoaded = new BlockMesh();
            BlockMesh standaloneBlockMeshLoaded = m_standaloneBlockMeshLoaded;

            meshParts = model.FindMesh("Musket").MeshParts;
            standaloneBlockMeshLoaded.AppendModelMeshPart(meshParts[0], boneAbsoluteTransform, false, false, false, false, Color.Gray);
            BlockMesh standaloneBlockMeshLoaded2 = m_standaloneBlockMeshLoaded;

            meshParts = model.FindMesh("Hammer").MeshParts;
            standaloneBlockMeshLoaded2.AppendModelMeshPart(meshParts[0], Matrix.CreateRotationX(0.7f) * boneAbsoluteTransform2, false, false, false, false, Color.Gray);
            base.Initialize();
        }
Exemplo n.º 8
0
        public override void Initialize()
        {
            Model model = ContentManager.Get <Model>("Models/SpikedPlanks");

            string[] array = new string[2]
            {
                "SpikedPlankRetracted",
                "SpikedPlank"
            };
            for (int i = 0; i < 2; i++)
            {
                string name = array[i];
                Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(name).ParentBone);
                for (int j = 0; j < 6; j++)
                {
                    int    num = SetMountingFace(SetSpikesState(0, i != 0), j);
                    Matrix m   = (j >= 4) ? ((j != 4) ? (Matrix.CreateRotationX((float)Math.PI) * Matrix.CreateTranslation(0.5f, 1f, 0.5f)) : Matrix.CreateTranslation(0.5f, 0f, 0.5f)) : (Matrix.CreateRotationX((float)Math.PI / 2f) * Matrix.CreateTranslation(0f, 0f, -0.5f) * Matrix.CreateRotationY((float)j * (float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f));
                    m_blockMeshesByData[num] = new BlockMesh();
                    m_blockMeshesByData[num].AppendModelMeshPart(model.FindMesh(name).MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                    m_collisionBoxesByData[num] = new BoundingBox[1]
                    {
                        m_blockMeshesByData[num].CalculateBoundingBox()
                    };
                }
                Matrix identity = Matrix.Identity;
                m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh(name).MeshParts[0], boneAbsoluteTransform * identity, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            }
        }
Exemplo n.º 9
0
        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>(m_modelName);
            Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Keg").ParentBone);

            FuseOffset = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Fuse").ParentBone).Translation + new Vector3(0.5f, 0f, 0.5f);
            BlockMesh blockMesh = new BlockMesh();

            blockMesh.AppendModelMeshPart(model.FindMesh("Keg").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_blockMesh.AppendBlockMesh(blockMesh);
            if (m_isIncendiary)
            {
                m_blockMesh.TransformTextureCoordinates(Matrix.CreateTranslation(-0.25f, 0f, 0f));
            }
            m_collisionBoxes = new BoundingBox[1]
            {
                blockMesh.CalculateBoundingBox()
            };
            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Keg").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            if (m_isIncendiary)
            {
                m_standaloneBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation(-0.25f, 0f, 0f));
            }
            base.Initialize();
        }
Exemplo n.º 10
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        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>(m_modelName);
            Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Door").ParentBone);

            for (int i = 0; i < 16; i++)
            {
                int   rotation    = GetRotation(i);
                bool  open        = GetOpen(i);
                bool  rightHanded = GetRightHanded(i);
                float num         = (!rightHanded) ? 1 : (-1);
                m_blockMeshesByData[i] = new BlockMesh();
                Matrix identity = Matrix.Identity;
                identity *= Matrix.CreateScale(0f - num, 1f, 1f);
                identity *= Matrix.CreateTranslation((0.5f - m_pivotDistance) * num, 0f, 0f) * Matrix.CreateRotationY(open ? (num * (float)Math.PI / 2f) : 0f) * Matrix.CreateTranslation((0f - (0.5f - m_pivotDistance)) * num, 0f, 0f);
                identity *= Matrix.CreateTranslation(0f, 0f, 0.5f - m_pivotDistance) * Matrix.CreateRotationY((float)rotation * (float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0f, 0.5f);
                m_blockMeshesByData[i].AppendModelMeshPart(model.FindMesh("Door").MeshParts[0], boneAbsoluteTransform * identity, makeEmissive: false, !rightHanded, doubleSided: false, flipNormals: false, Color.White);
                BoundingBox boundingBox = m_blockMeshesByData[i].CalculateBoundingBox();
                boundingBox.Max.Y         = 1f;
                m_collisionBoxesByData[i] = new BoundingBox[1]
                {
                    boundingBox
                };
            }
            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Door").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -1f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            base.Initialize();
        }
Exemplo n.º 11
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        public OreChunk(Matrix transform, Matrix tcTransform, Color color, bool smooth, Materials type)
        {
            string name = type.ToStr();

            Id = type.ToString() + "OreChunk";
            DefaultDisplayName = name + Utils.Get("矿石块");
            var sb = new StringBuilder(Utils.Get("一块"));

            if (type == Materials.Mercury)
            {
                sb.Append(Utils.Get("氧化"));
            }
            name = char.ToLower(name[0], CultureInfo.CurrentCulture) + name.Substring(1);
            sb.Append(name).Append(" ore. When smelted in the furnace will turn into pure ");
            if (type == Materials.Mercury)
            {
                sb.Append(Utils.Get("液态"));
            }
            sb.Append(name).Append('.');
            DefaultDescription = sb.ToString();
            Color = color;
            var model = ContentManager.Get <Model>(smooth ? "Models/ChunkSmooth" : "Models/Chunk");

            m_standaloneBlockMesh.AppendModelMeshPart(model.Meshes[0].MeshParts[0], BlockMesh.GetBoneAbsoluteTransform(model.Meshes[0].ParentBone) * transform, false, false, false, false, color);
            m_standaloneBlockMesh.TransformTextureCoordinates(tcTransform);
        }
Exemplo n.º 12
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        public override void Initialize()
        {
            Model         model    = ContentManager.Get <Model>("Models/Slab");
            ModelMeshPart meshPart = model.FindMesh("Slab").MeshParts[0];
            Matrix        boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Slab").ParentBone);

            for (int i = 0; i < 2; i++)
            {
                Matrix matrix = boneAbsoluteTransform * Matrix.CreateTranslation(0.5f, (i == 0) ? 0f : 0.5f, 0.5f);
                m_uncoloredBlockMeshes[i] = new BlockMesh();
                m_uncoloredBlockMeshes[i].AppendModelMeshPart(meshPart, matrix, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                m_uncoloredBlockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f));
                m_uncoloredBlockMeshes[i].GenerateSidesData();
                m_coloredBlockMeshes[i] = new BlockMesh();
                m_coloredBlockMeshes[i].AppendModelMeshPart(meshPart, matrix, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                m_coloredBlockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f));
                m_coloredBlockMeshes[i].GenerateSidesData();
            }
            m_standaloneUncoloredBlockMesh.AppendModelMeshPart(meshPart, boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_standaloneUncoloredBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f));
            m_standaloneColoredBlockMesh.AppendModelMeshPart(meshPart, boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_standaloneColoredBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f));
            m_collisionBoxes[0] = new BoundingBox[1]
            {
                new BoundingBox(new Vector3(0f, 0f, 0f), new Vector3(1f, 0.5f, 1f))
            };
            m_collisionBoxes[1] = new BoundingBox[1]
            {
                new BoundingBox(new Vector3(0f, 0.5f, 0f), new Vector3(1f, 1f, 1f))
            };
            base.Initialize();
        }
Exemplo n.º 13
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        public override void Initialize()
        {
            Model     model                  = ContentManager.Get <Model>("Models/Leds");
            ModelMesh modelMesh              = model.FindMesh("Led");
            ModelMesh modelMesh2             = model.FindMesh("LedBulb");
            Matrix    boneAbsoluteTransform  = BlockMesh.GetBoneAbsoluteTransform(modelMesh.ParentBone);
            Matrix    boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(modelMesh2.ParentBone);

            for (int i = 0; i < 8; i++)
            {
                Color color = LedColors[i];
                color  *= 0.5f;
                color.A = byte.MaxValue;
                Matrix m = Matrix.CreateRotationY(-(float)Math.PI / 2f) * Matrix.CreateRotationZ((float)Math.PI / 2f);
                m_standaloneBlockMeshesByColor[i] = new BlockMesh();
                m_standaloneBlockMeshesByColor[i].AppendModelMeshPart(modelMesh.MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                m_standaloneBlockMeshesByColor[i].AppendModelMeshPart(modelMesh2.MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, color);
                for (int j = 0; j < 6; j++)
                {
                    int    num = SetMountingFace(SetColor(0, i), j);
                    Matrix m2  = (j >= 4) ? ((j != 4) ? (Matrix.CreateRotationX((float)Math.PI) * Matrix.CreateTranslation(0.5f, 1f, 0.5f)) : Matrix.CreateTranslation(0.5f, 0f, 0.5f)) : (Matrix.CreateRotationX((float)Math.PI / 2f) * Matrix.CreateTranslation(0f, 0f, -0.5f) * Matrix.CreateRotationY((float)j * (float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f));
                    m_blockMeshesByData[num] = new BlockMesh();
                    m_blockMeshesByData[num].AppendModelMeshPart(modelMesh.MeshParts[0], boneAbsoluteTransform * m2, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                    m_blockMeshesByData[num].AppendModelMeshPart(modelMesh2.MeshParts[0], boneAbsoluteTransform2 * m2, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, color);
                    m_collisionBoxesByData[num] = new BoundingBox[1]
                    {
                        m_blockMeshesByData[num].CalculateBoundingBox()
                    };
                }
            }
        }
Exemplo n.º 14
0
        public override void Initialize()
        {
            Model model = ContentManager.Get <Model>("Models/PressurePlate");

            for (int i = 0; i < 2; i++)
            {
                Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("PressurePlate").ParentBone);
                int    num = m_textureSlotsByMaterial[i];
                for (int j = 0; j < 6; j++)
                {
                    int    num2   = SetMountingFace(SetMaterial(0, i), j);
                    Matrix matrix = (j >= 4) ? ((j != 4) ? (Matrix.CreateRotationX((float)Math.PI) * Matrix.CreateTranslation(0.5f, 1f, 0.5f)) : Matrix.CreateTranslation(0.5f, 0f, 0.5f)) : (Matrix.CreateRotationX((float)Math.PI / 2f) * Matrix.CreateTranslation(0f, 0f, -0.5f) * Matrix.CreateRotationY((float)j * (float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f));
                    m_blockMeshesByData[num2] = new BlockMesh();
                    m_blockMeshesByData[num2].AppendModelMeshPart(model.FindMesh("PressurePlate").MeshParts[0], boneAbsoluteTransform * matrix, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                    m_blockMeshesByData[num2].TransformTextureCoordinates(Matrix.CreateTranslation((float)(num % 16) / 16f, (float)(num / 16) / 16f, 0f));
                    m_blockMeshesByData[num2].GenerateSidesData();
                    Vector3 vector  = Vector3.Transform(new Vector3(-0.5f, 0f, -0.5f), matrix);
                    Vector3 vector2 = Vector3.Transform(new Vector3(0.5f, 0.0625f, 0.5f), matrix);
                    vector.X  = MathUtils.Round(vector.X * 100f) / 100f;
                    vector.Y  = MathUtils.Round(vector.Y * 100f) / 100f;
                    vector.Z  = MathUtils.Round(vector.Z * 100f) / 100f;
                    vector2.X = MathUtils.Round(vector2.X * 100f) / 100f;
                    vector2.Y = MathUtils.Round(vector2.Y * 100f) / 100f;
                    vector2.Z = MathUtils.Round(vector2.Z * 100f) / 100f;
                    m_collisionBoxesByData[num2] = new BoundingBox[1]
                    {
                        new BoundingBox(new Vector3(MathUtils.Min(vector.X, vector2.X), MathUtils.Min(vector.Y, vector2.Y), MathUtils.Min(vector.Z, vector2.Z)), new Vector3(MathUtils.Max(vector.X, vector2.X), MathUtils.Max(vector.Y, vector2.Y), MathUtils.Max(vector.Z, vector2.Z)))
                    };
                }
                Matrix identity = Matrix.Identity;
                m_standaloneBlockMeshesByMaterial[i] = new BlockMesh();
                m_standaloneBlockMeshesByMaterial[i].AppendModelMeshPart(model.FindMesh("PressurePlate").MeshParts[0], boneAbsoluteTransform * identity, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                m_standaloneBlockMeshesByMaterial[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(num % 16) / 16f, (float)(num / 16) / 16f, 0f));
            }
        }
Exemplo n.º 15
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        public override void Initialize()
        {
            Model model = ContentManager.Get <Model>("Models/Pistons");

            for (int i = 0; i < 2; i++)
            {
                string name = (i == 0) ? "PistonHead" : "PistonShaft";
                Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(name).ParentBone);
                for (PistonMode pistonMode = PistonMode.Pushing; pistonMode <= PistonMode.StrictPulling; pistonMode++)
                {
                    for (int j = 0; j < 6; j++)
                    {
                        int    num = SetFace(SetMode(SetIsShaft(0, i != 0), pistonMode), j);
                        Matrix m   = (j < 4) ? (Matrix.CreateTranslation(0f, -0.5f, 0f) * Matrix.CreateRotationY((float)j * (float)Math.PI / 2f + (float)Math.PI) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f)) : ((j != 4) ? (Matrix.CreateTranslation(0f, -0.5f, 0f) * Matrix.CreateRotationX(-(float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f)) : (Matrix.CreateTranslation(0f, -0.5f, 0f) * Matrix.CreateRotationX((float)Math.PI / 2f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f)));
                        m_blockMeshesByData[num] = new BlockMesh();
                        m_blockMeshesByData[num].AppendModelMeshPart(model.FindMesh(name).MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                        switch (pistonMode)
                        {
                        case PistonMode.Pulling:
                            m_blockMeshesByData[num].TransformTextureCoordinates(Matrix.CreateTranslation(0f, 0.0625f, 0f), 1 << j);
                            break;

                        case PistonMode.StrictPulling:
                            m_blockMeshesByData[num].TransformTextureCoordinates(Matrix.CreateTranslation(0f, 0.125f, 0f), 1 << j);
                            break;
                        }
                    }
                }
            }
        }
Exemplo n.º 16
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        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>("Models/Wire");
            Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Wire").ParentBone);

            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Wire").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_standaloneBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation(0.9375f, 0f, 0f));
            for (int i = 0; i < 6; i++)
            {
                Vector3 v  = CellFace.FaceToVector3(i);
                Vector3 v2 = new Vector3(0.5f, 0.5f, 0.5f) - 0.5f * v;
                Vector3 v3;
                Vector3 v4;
                if (v.X != 0f)
                {
                    v3 = new Vector3(0f, 1f, 0f);
                    v4 = new Vector3(0f, 0f, 1f);
                }
                else if (v.Y != 0f)
                {
                    v3 = new Vector3(1f, 0f, 0f);
                    v4 = new Vector3(0f, 0f, 1f);
                }
                else
                {
                    v3 = new Vector3(1f, 0f, 0f);
                    v4 = new Vector3(0f, 1f, 0f);
                }
                Vector3 v5 = v2 - 0.5f * v3 - 0.5f * v4;
                Vector3 v6 = v2 + 0.5f * v3 + 0.5f * v4 + 0.05f * v;
                m_collisionBoxesByFace[i] = new BoundingBox(Vector3.Min(v5, v6), Vector3.Max(v5, v6));
            }
        }
Exemplo n.º 17
0
        public RottenEgg() : base(Utils.Get("腐蛋,不能吃。"))
        {
            DefaultDisplayName = "Rotten Egg";
            var meshes = ContentManager.Get <Model>("Models/RottenEgg").Meshes;

            m_standaloneBlockMesh.AppendModelMeshPart(meshes[0].MeshParts[0], BlockMesh.GetBoneAbsoluteTransform(meshes[0].ParentBone), false, false, false, false, Color.White);
        }
Exemplo n.º 18
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        public Pipe(int id = 0) : base("Pipe" + id.ToString())
        {
            var           model  = ContentManager.Get <Model>("Models/Battery");
            var           meshes = new BlockMesh[6];
            int           i;
            BlockMesh     blockMesh;
            ModelMeshPart meshPart = model.FindMesh("Battery").MeshParts[0];
            Matrix        boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Battery").ParentBone);

            for (i = 0; i < 6; i++)
            {
                blockMesh = new BlockMesh();
                var vector = CellFace.FaceToVector3(i);
                blockMesh.AppendModelMeshPart(meshPart, boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.2f, 0f) * Matrix.CreateScale(1f, 0.66f, 1f) *
                                              ((i < 4) ? (Matrix.CreateTranslation(0f, -0.5f, 0f) * Matrix.CreateRotationX(i * 3.14159274f / 2f + 3.14159274f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f)) : ((i != 4) ? (Matrix.CreateTranslation(0f, -0.5f, 0f) * Matrix.CreateRotationZ(-1.57079637f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f)) : (Matrix.CreateTranslation(0f, -0.5f, 0f) * Matrix.CreateRotationZ(1.57079637f) * Matrix.CreateTranslation(0.5f, 0.5f, 0.5f)))), false, false, false, false, Color.LightGray);
                blockMesh.TransformTextureCoordinates(Matrix.CreateTranslation(-2f / 16f, 4f / 16f, 0f));
                blockMesh.TransformPositions(Matrix.CreateTranslation(new Vector3(0.5f)));
                meshes[i] = blockMesh;
            }
            for (i = 0; i < 63; i++)
            {
                Meshes[i] = new BlockMesh();
                for (int j = 0; j < 6; j++)
                {
                    if (((i + 1) >> j & 1) != 0)
                    {
                        Meshes[i].AppendBlockMesh(meshes[j]);
                    }
                }
            }
        }
Exemplo n.º 19
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        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>("Models/Fireworks");
            Matrix boneAbsoluteTransform  = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Body").ParentBone);
            Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Fins").ParentBone);

            for (int i = 0; i < 64; i++)
            {
                int   num   = i / 8;
                int   num2  = i % 8;
                Color color = FireworksColors[num2];
                color  *= 0.75f;
                color.A = byte.MaxValue;
                Matrix boneAbsoluteTransform3 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(HeadNames[num]).ParentBone);
                m_headBlockMeshes[i] = new BlockMesh();
                m_headBlockMeshes[i].AppendModelMeshPart(model.FindMesh(HeadNames[num]).MeshParts[0], boneAbsoluteTransform3 * Matrix.CreateTranslation(0f, -0.25f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, color);
            }
            for (int j = 0; j < 2; j++)
            {
                float  num3 = 0.5f + (float)j * 0.5f;
                Matrix m    = Matrix.CreateScale(new Vector3(num3, 1f, num3));
                m_bodyBlockMeshes[j] = new BlockMesh();
                m_bodyBlockMeshes[j].AppendModelMeshPart(model.FindMesh("Body").MeshParts[0], boneAbsoluteTransform * m * Matrix.CreateTranslation(0f, -0.25f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            }
            for (int k = 0; k < 2; k++)
            {
                m_finsBlockMeshes[k] = new BlockMesh();
                m_finsBlockMeshes[k].AppendModelMeshPart(model.FindMesh("Fins").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateTranslation(0f, -0.25f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, (k == 0) ? Color.White : new Color(224, 0, 0));
            }
            base.Initialize();
        }
Exemplo n.º 20
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        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>(m_modelName);
            Matrix boneAbsoluteTransform  = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Sign").ParentBone);
            Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Surface").ParentBone);

            for (int i = 0; i < 4; i++)
            {
                float     radians   = (float)Math.PI / 2f * (float)i;
                Matrix    m         = Matrix.CreateTranslation(0f, 0f, -15f / 32f) * Matrix.CreateRotationY(radians) * Matrix.CreateTranslation(0.5f, -0.3125f, 0.5f);
                BlockMesh blockMesh = new BlockMesh();
                blockMesh.AppendModelMeshPart(model.FindMesh("Sign").MeshParts[0], boneAbsoluteTransform * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                m_blockMeshes[i] = new BlockMesh();
                m_blockMeshes[i].AppendBlockMesh(blockMesh);
                m_coloredBlockMeshes[i] = new BlockMesh();
                m_coloredBlockMeshes[i].AppendBlockMesh(m_blockMeshes[i]);
                m_blockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f));
                m_coloredBlockMeshes[i].TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f));
                m_collisionBoxes[i]    = new BoundingBox[1];
                m_collisionBoxes[i][0] = blockMesh.CalculateBoundingBox();
                m_surfaceMeshes[i]     = new BlockMesh();
                m_surfaceMeshes[i].AppendModelMeshPart(model.FindMesh("Surface").MeshParts[0], boneAbsoluteTransform2 * m, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                m_surfaceNormals[i] = -m.Forward;
            }
            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Sign").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.6f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_standaloneColoredBlockMesh.AppendBlockMesh(m_standaloneBlockMesh);
            m_standaloneBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(DefaultTextureSlot % 16) / 16f, (float)(DefaultTextureSlot / 16) / 16f, 0f));
            m_standaloneColoredBlockMesh.TransformTextureCoordinates(Matrix.CreateTranslation((float)(m_coloredTextureSlot % 16) / 16f, (float)(m_coloredTextureSlot / 16) / 16f, 0f));
            base.Initialize();
        }
Exemplo n.º 21
0
        public override void Initialize()
        {
            Model     model = ContentManager.Get <Model>("Models/Crossbows");
            Matrix    boneAbsoluteTransform  = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Body").ParentBone);
            Matrix    boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("BowRelaxed").ParentBone);
            Matrix    boneAbsoluteTransform3 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("StringRelaxed").ParentBone);
            Matrix    boneAbsoluteTransform4 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("BowTensed").ParentBone);
            Matrix    boneAbsoluteTransform5 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("StringTensed").ParentBone);
            BlockMesh blockMesh = new BlockMesh();

            blockMesh.AppendModelMeshPart(model.FindMesh("Body").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            blockMesh.AppendModelMeshPart(model.FindMesh("BowRelaxed").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            blockMesh.AppendModelMeshPart(model.FindMesh("StringRelaxed").MeshParts[0], boneAbsoluteTransform3 * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            BlockMesh blockMesh2 = new BlockMesh();

            blockMesh2.AppendModelMeshPart(model.FindMesh("Body").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            blockMesh2.AppendModelMeshPart(model.FindMesh("BowTensed").MeshParts[0], boneAbsoluteTransform4 * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            blockMesh2.AppendModelMeshPart(model.FindMesh("StringTensed").MeshParts[0], boneAbsoluteTransform5 * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            for (int i = 0; i < 16; i++)
            {
                float factor = (float)i / 15f;
                m_standaloneBlockMeshes[i] = new BlockMesh();
                m_standaloneBlockMeshes[i].AppendBlockMesh(blockMesh);
                m_standaloneBlockMeshes[i].BlendBlockMesh(blockMesh2, factor);
            }
            base.Initialize();
        }
Exemplo n.º 22
0
        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>("Models/Campfire");
            Matrix boneAbsoluteTransform  = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Wood").ParentBone);
            Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Ashes").ParentBone);

            for (int i = 0; i < 16; i++)
            {
                m_meshesByData[i] = new BlockMesh();
                if (i == 0)
                {
                    m_meshesByData[i].AppendModelMeshPart(model.FindMesh("Ashes").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateScale(3f) * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                }
                else
                {
                    float scale   = MathUtils.Lerp(1.5f, 4f, (float)i / 15f);
                    float radians = (float)i * (float)Math.PI / 2f;
                    m_meshesByData[i].AppendModelMeshPart(model.FindMesh("Wood").MeshParts[0], boneAbsoluteTransform * Matrix.CreateScale(scale) * Matrix.CreateRotationY(radians) * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                    m_meshesByData[i].AppendModelMeshPart(model.FindMesh("Ashes").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateScale(scale) * Matrix.CreateRotationY(radians) * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
                }
                BoundingBox boundingBox = m_meshesByData[i].CalculateBoundingBox();
                boundingBox.Min.X         = 0f;
                boundingBox.Min.Z         = 0f;
                boundingBox.Max.X         = 1f;
                boundingBox.Max.Z         = 1f;
                m_collisionBoxesByData[i] = new BoundingBox[1]
                {
                    boundingBox
                };
            }
            m_standaloneMesh.AppendModelMeshPart(model.FindMesh("Wood").MeshParts[0], boneAbsoluteTransform * Matrix.CreateScale(3f) * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White);
            m_standaloneMesh.AppendModelMeshPart(model.FindMesh("Ashes").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateScale(3f) * Matrix.CreateTranslation(0f, 0f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White);
            base.Initialize();
        }
Exemplo n.º 23
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        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>("Models/Rod");
            Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("IronRod").ParentBone);

            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("IronRod").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            base.Initialize();
        }
Exemplo n.º 24
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        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>("Models/Pumpkins");
            Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Pumpkin").ParentBone);

            for (int i = 0; i < 8; i++)
            {
                float num  = MathUtils.Lerp(0.2f, 1f, (float)i / 7f);
                float num2 = MathUtils.Min(0.3f * num, 0.7f * (1f - num));
                Color color;
                if (m_isRotten)
                {
                    color = Color.White;
                }
                else
                {
                    color = Color.Lerp(new Color(0, 128, 128), new Color(80, 255, 255), (float)i / 7f);
                    if (i == 7)
                    {
                        color.R = byte.MaxValue;
                    }
                }
                m_blockMeshesBySize[i] = new BlockMesh();
                if (i >= 1)
                {
                    m_blockMeshesBySize[i].AppendModelMeshPart(model.FindMesh("Pumpkin").MeshParts[0], boneAbsoluteTransform * Matrix.CreateScale(num) * Matrix.CreateTranslation(0.5f + num2, 0f, 0.5f + num2), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, color);
                }
                if (m_isRotten)
                {
                    m_blockMeshesBySize[i].TransformTextureCoordinates(Matrix.CreateTranslation(-0.375f, 0.25f, 0f));
                }
                m_standaloneBlockMeshesBySize[i] = new BlockMesh();
                m_standaloneBlockMeshesBySize[i].AppendModelMeshPart(model.FindMesh("Pumpkin").MeshParts[0], boneAbsoluteTransform * Matrix.CreateScale(num) * Matrix.CreateTranslation(0f, -0.23f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, color);
                if (m_isRotten)
                {
                    m_standaloneBlockMeshesBySize[i].TransformTextureCoordinates(Matrix.CreateTranslation(-0.375f, 0.25f, 0f));
                }
            }
            for (int j = 0; j < 8; j++)
            {
                BoundingBox boundingBox = (m_blockMeshesBySize[j].Vertices.Count > 0) ? m_blockMeshesBySize[j].CalculateBoundingBox() : new BoundingBox(new Vector3(0.5f, 0f, 0.5f), new Vector3(0.5f, 0f, 0.5f));
                float       num3        = boundingBox.Max.X - boundingBox.Min.X;
                if (num3 < 0.8f)
                {
                    float num4 = (0.8f - num3) / 2f;
                    boundingBox.Min.X -= num4;
                    boundingBox.Min.Z -= num4;
                    boundingBox.Max.X += num4;
                    boundingBox.Max.Y  = 0.4f;
                    boundingBox.Max.Z += num4;
                }
                m_collisionBoxesBySize[j] = new BoundingBox[1]
                {
                    boundingBox
                };
            }
            base.Initialize();
        }
Exemplo n.º 25
0
        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>(m_modelName);
            Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.Meshes[0].ParentBone);

            m_standaloneBlockMesh.AppendModelMeshPart(model.Meshes[0].MeshParts[0], boneAbsoluteTransform, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, m_color);
            m_standaloneBlockMesh.TransformTextureCoordinates(m_tcTransform);
            base.Initialize();
        }
Exemplo n.º 26
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        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>("Models/BoatItem");
            Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Boat").ParentBone);

            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Boat").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.4f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, new Color(96, 96, 96));
            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Boat").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.4f, 0f), makeEmissive: false, flipWindingOrder: true, doubleSided: false, flipNormals: false, new Color(255, 255, 255));
            base.Initialize();
        }
Exemplo n.º 27
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        public override void Initialize()
        {
            Model  model  = m_smooth ? ContentManager.Get <Model>("Models/ChunkSmooth") : ContentManager.Get <Model>("Models/Chunk");
            Matrix matrix = BlockMesh.GetBoneAbsoluteTransform(model.Meshes[0].ParentBone) * m_transform;

            m_standaloneBlockMesh.AppendModelMeshPart(model.Meshes[0].MeshParts[0], matrix, makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, m_color);
            m_standaloneBlockMesh.TransformTextureCoordinates(m_tcTransform);
            base.Initialize();
        }
Exemplo n.º 28
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        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>("Models/Battery");
            Matrix boneAbsoluteTransform = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Battery").ParentBone);

            m_standaloneBlockMesh.AppendModelMeshPart(model.FindMesh("Battery").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.5f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_blockMesh.AppendModelMeshPart(model.FindMesh("Battery").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0.5f, 0f, 0.5f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            m_collisionBoxes[0] = m_blockMesh.CalculateBoundingBox();
        }
Exemplo n.º 29
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        public override void Initialize()
        {
            Model  model = ContentManager.Get <Model>("Models/Compass");
            Matrix boneAbsoluteTransform  = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Case").ParentBone);
            Matrix boneAbsoluteTransform2 = BlockMesh.GetBoneAbsoluteTransform(model.FindMesh("Pointer").ParentBone);

            m_caseMesh.AppendModelMeshPart(model.FindMesh("Case").MeshParts[0], boneAbsoluteTransform * Matrix.CreateTranslation(0f, -0.01f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: true, flipNormals: false, Color.White);
            m_pointerMesh.AppendModelMeshPart(model.FindMesh("Pointer").MeshParts[0], boneAbsoluteTransform2 * Matrix.CreateTranslation(0f, -0.01f, 0f), makeEmissive: false, flipWindingOrder: false, doubleSided: false, flipNormals: false, Color.White);
            base.Initialize();
        }
Exemplo n.º 30
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        public static void AppendMesh(this BlockMesh blockMesh, string modelName, string meshName, Matrix boneTransform, Matrix tcTransform, Color color)
        {
            var model = ContentManager.Get <Model>(modelName);

            blockMesh.AppendModelMeshPart(model.FindMesh(meshName).MeshParts[0], BlockMesh.GetBoneAbsoluteTransform(model.FindMesh(meshName).ParentBone) * boneTransform, false, false, false, false, color);
            if (tcTransform != Matrix.Identity)
            {
                blockMesh.TransformTextureCoordinates(tcTransform);
            }
        }