protected virtual void OnWorldRayFilter(CWorldRayFilterEventArgs pEventArgs) { if (m_WorldRayFilter != null) { m_WorldRayFilter(this, pEventArgs); } }
protected virtual void OnWorldRayFilter(CWorldRayFilterEventArgs pEventArgs) { if (m_WorldRayFilter != null) { m_WorldRayFilter(this, pEventArgs); } }
private void ray_WorldRayFilter(object sender, CWorldRayFilterEventArgs e) { _hitTests.Add(e); }