protected virtual void OnUserMeshCollisionCollide(CUserMeshCollisionCollideEventArgs pEventArgs) { if (m_UserMeshCollisionCollide != null) { m_UserMeshCollisionCollide(this, pEventArgs); } }
protected virtual void OnUserMeshCollisionCollide(CUserMeshCollisionCollideEventArgs pEventArgs) { if (m_UserMeshCollisionCollide != null) { m_UserMeshCollisionCollide(this, pEventArgs); } }