Exemplo n.º 1
0
        //------------------------------------------------------------------------------

        public static PolygonsClp SimplifyPolygons(PolygonsClp polys,
            PolyFillType fillType = PolyFillType.pftEvenOdd)
        {
            PolygonsClp result = new PolygonsClp();
            Clipper c = new Clipper();
            c.ForceSimple = true;
            c.AddPolygons(polys, PolyType.ptSubject);
            c.Execute(ClipType.ctUnion, result, fillType, fillType);
            return result;
        }
            public static Polygon2D[] GetPolyUnion(Point[][] polygons)
            {
                if (polygons == null || polygons.Length == 0)
                {
                    return new Polygon2D[0];
                }

                double scale = GetScale(polygons);
                var convertedPolys = ConvertInput(polygons, scale);

                Clipper clipper = new Clipper();
                clipper.AddPolygons(convertedPolys, PolyType.ptSubject);        // when doing union, I don't think it matters what is subject and what is union
                //clipper.ForceSimple = true;

                // Here is a page describing PolyFillType (nonzero is what you intuitively think of for a union)
                // http://www.angusj.com/delphi/clipper/documentation/Docs/Units/ClipperLib/Types/PolyFillType.htm

                PolyTree solution = new PolyTree();
                if (!clipper.Execute(ClipType.ctUnion, solution, PolyFillType.pftNonZero, PolyFillType.pftNonZero))
                {
                    return new Polygon2D[0];
                }

                return ConvertOutput(solution, 1d / scale);
            }
Exemplo n.º 3
0
            //------------------------------------------------------------------------------

            public PolyOffsetBuilder(PolygonsClp pts, PolygonsClp solution, bool isPolygon, double delta,
                JoinType jointype, EndType endtype, double limit = 0)
            {
                //precondition: solution != pts

                if (delta == 0) { solution = pts; return; }
                m_p = pts;
                m_delta = delta;
                m_rmin = 0.5;

                if (jointype == JoinType.jtMiter)
                {
                    if (limit > 2) m_rmin = 2.0 / (limit * limit);
                    limit = 0.25; //just in case endtype == etRound
                }
                else
                {
                    if (limit <= 0) limit = 0.25;
                    else if (limit > Math.Abs(delta)) limit = Math.Abs(delta);
                }

                double deltaSq = delta * delta;
                solution.Clear();
                solution.Capacity = pts.Count;
                for (m_i = 0; m_i < pts.Count; m_i++)
                {
                    int len = pts[m_i].Count;
                    if (len == 0 || (len < 3 && delta <= 0))
                        continue;
                    else if (len == 1)
                    {
                        currentPoly = new PolygonClp();
                        currentPoly = BuildArc(pts[m_i][0], 0, 2 * Math.PI, delta, limit);
                        solution.Add(currentPoly);
                        continue;
                    }

                    bool forceClose = PointsEqual(pts[m_i][0], pts[m_i][len - 1]);
                    if (forceClose) len--;

                    //build normals ...
                    normals.Clear();
                    normals.Capacity = len;
                    for (int j = 0; j < len - 1; ++j)
                        normals.Add(GetUnitNormal(pts[m_i][j], pts[m_i][j + 1]));
                    if (isPolygon || forceClose)
                        normals.Add(GetUnitNormal(pts[m_i][len - 1], pts[m_i][0]));
                    else
                        normals.Add(new DoublePoint(normals[len - 2]));

                    currentPoly = new PolygonClp();
                    if (isPolygon || forceClose)
                    {
                        m_k = len - 1;
                        for (m_j = 0; m_j < len; ++m_j)
                            OffsetPoint(jointype, limit);
                        solution.Add(currentPoly);
                        if (!isPolygon)
                        {
                            currentPoly = new PolygonClp();
                            m_delta = -m_delta;
                            m_k = len - 1;
                            for (m_j = 0; m_j < len; ++m_j)
                                OffsetPoint(jointype, limit);
                            m_delta = -m_delta;
                            currentPoly.Reverse();
                            solution.Add(currentPoly);
                        }
                    }
                    else
                    {
                        m_k = 0;
                        for (m_j = 1; m_j < len - 1; ++m_j)
                            OffsetPoint(jointype, limit);

                        IntPoint pt1;
                        if (endtype == EndType.etButt)
                        {
                            m_j = len - 1;
                            pt1 = new IntPoint((Int64)Round(pts[m_i][m_j].X + normals[m_j].X *
                              delta), (Int64)Round(pts[m_i][m_j].Y + normals[m_j].Y * delta));
                            AddPoint(pt1);
                            pt1 = new IntPoint((Int64)Round(pts[m_i][m_j].X - normals[m_j].X *
                              delta), (Int64)Round(pts[m_i][m_j].Y - normals[m_j].Y * delta));
                            AddPoint(pt1);
                        }
                        else
                        {
                            m_j = len - 1;
                            m_k = len - 2;
                            normals[m_j].X = -normals[m_j].X;
                            normals[m_j].Y = -normals[m_j].Y;
                            if (endtype == EndType.etSquare) DoSquare();
                            else DoRound(limit);
                        }

                        //re-build Normals ...
                        for (int j = len - 1; j > 0; j--)
                        {
                            normals[j].X = -normals[j - 1].X;
                            normals[j].Y = -normals[j - 1].Y;
                        }
                        normals[0].X = -normals[1].X;
                        normals[0].Y = -normals[1].Y;

                        m_k = len - 1;
                        for (m_j = m_k - 1; m_j > 0; --m_j)
                            OffsetPoint(jointype, limit);

                        if (endtype == EndType.etButt)
                        {
                            pt1 = new IntPoint((Int64)Round(pts[m_i][0].X - normals[0].X * delta),
                              (Int64)Round(pts[m_i][0].Y - normals[0].Y * delta));
                            AddPoint(pt1);
                            pt1 = new IntPoint((Int64)Round(pts[m_i][0].X + normals[0].X * delta),
                              (Int64)Round(pts[m_i][0].Y + normals[0].Y * delta));
                            AddPoint(pt1);
                        }
                        else
                        {
                            m_k = 1;
                            if (endtype == EndType.etSquare) DoSquare();
                            else DoRound(limit);
                        }
                        solution.Add(currentPoly);
                    }
                }

                //finally, clean up untidy corners ...
                Clipper clpr = new Clipper();
                clpr.AddPolygons(solution, PolyType.ptSubject);
                if (delta > 0)
                {
                    clpr.Execute(ClipType.ctUnion, solution, PolyFillType.pftPositive, PolyFillType.pftPositive);
                }
                else
                {
                    IntRect r = clpr.GetBounds();
                    PolygonClp outer = new PolygonClp(4);

                    outer.Add(new IntPoint(r.left - 10, r.bottom + 10));
                    outer.Add(new IntPoint(r.right + 10, r.bottom + 10));
                    outer.Add(new IntPoint(r.right + 10, r.top - 10));
                    outer.Add(new IntPoint(r.left - 10, r.top - 10));

                    clpr.AddPolygon(outer, PolyType.ptSubject);
                    clpr.ReverseSolution = true;
                    clpr.Execute(ClipType.ctUnion, solution, PolyFillType.pftNegative, PolyFillType.pftNegative);
                    if (solution.Count > 0) solution.RemoveAt(0);
                }
            }