void OnDisable()
        {
            EntityMovement entityMovement = GetCharacterComponent <EntityMovement>();

            entityMovement.MovementStopped -= EntitySizeSetter_MovementStopped;
            entityMovement.StartMove       -= EntitySizeSetter_StartMove;
        }
Exemplo n.º 2
0
 void Start()
 {
     _cachedEntityDetection = GetComponent <EntityDetection>();
     _cachedEntityMovement  = GetComponent <EntityMovement>();
 }