/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); processManager = new gxtProcessManager(); processManager.Initialize(); DummyProcess proc0 = new DummyProcess(TimeSpan.FromSeconds(3.0), gxtVerbosityLevel.SUCCESS, "green message for three seconds"); DummyProcess proc1 = new DummyProcess(TimeSpan.FromSeconds(3.0), gxtVerbosityLevel.CRITICAL, "red message for three seconds"); DummyProcess proc2 = new DummyProcess(TimeSpan.FromSeconds(3.0), gxtVerbosityLevel.INFORMATIONAL, "white message for three seconds"); proc0.SetNextProcess(proc1).SetNextProcess(proc2); processManager.Add(proc0); }