Exemplo n.º 1
0
        private void getCollisionPlayer()
        {
            if (HitTest(_level.player))
            {
                SoundChannel soundChannel = new SoundChannel(2);
                Sound pickup = new Sound("coin.wav");
                pickup.Play(false, 2);

                _level.thisgame.playerCoins++;
                _level.player.addPoints(40);
                Destroy();
            }
        }
Exemplo n.º 2
0
        private void getEnding(bool pLevelWon)
        {
            SoundChannel soundChannel = new SoundChannel(2);
            if (pLevelWon)
            {
                Sprite background = new Sprite("youwon.png");
                AddChild(background);

                Sound youWonSound = new Sound("youwin.mp3");
                youWonSound.Play(false, 2);
            }
            else
            {
                Sprite background = new Sprite("gameover.png");
                AddChild(background);

                Sound gameOverSound = new Sound("gameover.wav");
                gameOverSound.Play(false, 2);
            }
        }
Exemplo n.º 3
0
        private void getCollisionPlayer()
        {
            if (HitTest(_level.player))
            {
                if (_level.player.bulletCounter < 2f)
                {
                    _level.player.bulletCounter = 2f;
                }
                else if (_level.player.bulletCounter == 2f)
                {
                    _level.player.bulletCounter = 3f;
                }

                SoundChannel soundChannel = new SoundChannel(2);
                Sound reload = new Sound("reloadgun.mp3");
                reload.Play(false, 2);

                _level.player.bulletCounter = 3f;
                this.Destroy();
            }
        }
Exemplo n.º 4
0
Arquivo: Enemy.cs Projeto: mbos14/GTFO
        //gethit
        public void HitByBullet(float pBulletDamage, PlayerDirection pDirection)
        {
            SoundChannel soundChannel = new SoundChannel(2);
            Sound hit = new Sound("hurt.wav");
            hit.Play(false, 2);

            if (_state == EnemyState.death) return;

            if (_health <= 0f)
            {
                _state = EnemyState.death;
                _level.player.addPoints((int)_points);
            }
            else if (_health > 0f)
            {
                directionHit = pDirection;
                _health -= pBulletDamage;
                _hitTimer = pBulletDamage;
                _state = EnemyState.hit;
                _level.player.addPoints(10);
            }
        }
Exemplo n.º 5
0
        /// <summary>
        /// Initializes a new instance of the <see cref="GXPEngine.Player"/> class.
        /// Sprite: http://opengameart.org/content/mv-platformer-male-32x64
        /// </summary>
        public Player(int lives)
            : base("Sprites/ninja_full.png", 10, 3)
        {
            _lives = lives;
            _moveSpeed = 4;
            _frame = 0.0f;
            _grounded = false;
            SetFrame (1);

            //http://opengameart.org/content/platformer-sounds-terminal-interaction-door-shots-bang-and-footsteps
            new Sound ("Audio/start.ogg").Play();

            //http://opengameart.org/content/platformer-sounds-terminal-interaction-door-shots-bang-and-footsteps
            _footStepSound = new Sound ("Audio/steps_platform.ogg", true);
            _footStepChannel = _footStepSound.Play (true);

            //http://opengameart.org/content/level-up-power-up-coin-get-13-sounds
            _coinPickupSound = new Sound ("Audio/Coin01.aif");

            //http://www.freesound.org/people/semccab/sounds/154403/
            _slideSound = new Sound ("Audio/slide.wav", true);
            _slideChannel = _slideSound.Play (true);
        }
Exemplo n.º 6
0
        private void shootBullet()
        {
            if (aimDirection == PlayerDirection.up)
            {
                recoil(aimDirection);
            }
            else if (aimDirection == PlayerDirection.down)
            {
                recoil(aimDirection);
            }
            else if (aimDirection == PlayerDirection.left)
            {
                recoil(aimDirection);
            }
            else if (aimDirection == PlayerDirection.right)
            {
                recoil(aimDirection);
            }

            PlayerBullet bullet = new PlayerBullet(aimDirection, _level);
            _level.backgroundLayer.AddChild(bullet);
            bullet.SetXY(x, y - (height / 2));

            SoundChannel soundChannel = new SoundChannel(2);
            Sound shootsound = new Sound("shoot.wav");
            shootsound.Play(false, 2);

            _level.thisgame.shakeScreen();
        }