Exemplo n.º 1
0
        public static void DrawResponse(UnityEventBase response)
        {
            var eventCount = response.GetPersistentEventCount();

            for (int i = 0; i < eventCount; i++)
            {
                var validationState = ListenerUtility.ValidedResponse(response, i);

                if (validationState == ListenerValidionState.Valid)
                {
                    EditorGUILayout.BeginHorizontal();
                    GUILayout.Box("", EditorStyles.helpBox, GUILayout.Width(5f), GUILayout.MinHeight(EditorGUIUtility.singleLineHeight * 2 + EditorGUIUtility.standardVerticalSpacing));
                    EditorGUILayout.BeginVertical();
                    var enabled = GUI.enabled;
                    GUI.enabled = false;
                    EditorGUILayout.ObjectField("Target", response.GetPersistentTarget(i), response.GetPersistentTarget(i).GetType(), true);
                    GUI.enabled = enabled;
                    EditorGUILayout.LabelField("Method name", response.GetPersistentMethodName(i));
                    EditorGUILayout.EndVertical();
                    EditorGUILayout.EndHorizontal();
                }
                else
                {
                    EditorGUILayout.HelpBox(ValidationMessage.GetMessage(validationState), MessageType.Error);
                }
            }
        }
Exemplo n.º 2
0
 private void CheckForResponseProblems()
 {
     for (int i = 0; i < listeners.Count; i++)
     {
         var valid = ListenerUtility.IsListenerValid(listeners[i]);
         if (i >= validionStates.Count)
         {
             validionStates.Add(valid);
         }
         else
         {
             validionStates[i] = valid;
         }
     }
 }