Exemplo n.º 1
0
 /// <summary>Creates a new ClientConnexion to communicate with.</summary>
 /// <param name="s">The associated server instance.</param>
 /// <param name="clientGuid">A globally unique identifier for the associated client.</param>
 /// <param name="clientIdentity">The server-unique identity of this new client's connexion.</param>
 public ConnexionToClient(Server s, Guid clientGuid, int clientIdentity)
 {
     owner = s;
     this.clientGuid = clientGuid;
     identity = clientIdentity;
     active = true;
 }
Exemplo n.º 2
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        public void TestServerRestarting()
        {
            Server server = new Server(0);
            server.Start();
            server.Stop();
            server.ToString();  // shouldn't throw an exception

            server.Start();
            server.Stop();

            server.Dispose();
            server.ToString();
        }
Exemplo n.º 3
0
 /// <summary>
 /// Check an incoming connection; if the connection is deemed to be
 /// invalid, then return a descriptive reason.
 /// </summary>
 /// <param name="server">the server instance</param>
 /// <param name="transport">the transport in question</param>
 /// <param name="capabilities">the capabilities from the remote</param>
 /// <returns>null if valid, a reason if invalid</returns>
 public virtual string ValidateIncomingTransport(Server server, ITransport transport,
     IDictionary<string, string> capabilities)
 {
     if(!capabilities.ContainsKey(GTCapabilities.MARSHALLER_DESCRIPTORS))
     {
         return "no marshaller capabilities provided";
     }
     if(!server.Marshaller.IsCompatible(capabilities[GTCapabilities.MARSHALLER_DESCRIPTORS], transport))
     {
         return "incompatible marshaller";
     }
     return null;
 }
Exemplo n.º 4
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 /// <summary>
 /// Create an connexion representing the client.
 /// </summary>
 /// <param name="owner">the associated server instance</param>
 /// <param name="clientGuid">the client's GUID</param>
 /// <param name="clientIdentity">the server-unique identity for the client</param>
 /// <returns>the client connexion</returns>
 public virtual IConnexion CreateClientConnexion(Server owner, 
     Guid clientGuid, int clientIdentity)
 {
     return new ConnexionToClient(owner, clientGuid, clientIdentity);
 }
Exemplo n.º 5
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        /// <summary>
        /// Start the client-repeater instance.
        /// </summary>
        /// <remarks>
        /// Note: the behaviour of this method was changed with GT 3.0
        /// such that a new thread is no longer launched for handling incoming
        /// messages.  Callers desiring this behaviour should call <see cref="StartSeparateListeningThread"/>
        /// instead.
        /// </remarks>
        public void Start()
        {
            if (server == null)
            {
                server = config.BuildServer();
                server.MessageReceived += s_MessageReceived;
                server.ClientsJoined += s_ClientsJoined;
                server.ClientsRemoved += s_ClientsRemoved;
                server.ErrorEvent += s_ErrorEvent;

                // Some transports are unreliable, meaning that we cannot tell whether
                // a remote has stopped communicating because they have shutdown ungracefully
                // (e.g., crashed), because the network is down, or because they haven't
                // sent a reply.  The PingBasedDisconnector uses the ping response time
                // to automatically drop inactive connections.
                if (InactiveTransportTimeout.TotalSeconds > 0)
                {
                    pbd = new PingBasedDisconnector(server, InactiveTransportTimeout);
                    pbd.ErrorEvent += s_ErrorEvent;
                }
            }
            if(!server.Active)
            {
                server.Start();
                if (pbd != null) { pbd.Start(); }
            }
        }
Exemplo n.º 6
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 public void Dispose()
 {
     Stop();
     if (server != null) { server.Dispose(); }
     server = null;
 }
Exemplo n.º 7
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 public BBServer(ushort port)
 {
     server = new GT.Net.Server(new DefaultServerConfiguration(port));
     server.ObjectMessageReceived += _server_ObjectReceived;
     server.ClientsJoined += _server_NewClients;
 }