Exemplo n.º 1
0
        public void DrawDebugBox(GPUInstancerEditorSimulator simulator = null)
        {
            if (!Application.isPlaying)
            {
                EditorGUILayout.BeginVertical(GPUInstancerEditorConstants.Styles.box);

                Rect foldoutRect = GUILayoutUtility.GetRect(0, 20, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(false));
                foldoutRect.x += 12;
                showDebugBox   = EditorGUI.Foldout(foldoutRect, showDebugBox, GPUInstancerEditorConstants.TEXT_debug, true, GPUInstancerEditorConstants.Styles.foldout);

                if (showDebugBox)
                {
                    if (simulator != null)
                    {
                        if (simulator.simulateAtEditor)
                        {
                            if (simulator.initializingInstances)
                            {
                                EditorGUI.BeginDisabledGroup(true);
                                GPUInstancerEditorConstants.DrawColoredButton(GPUInstancerEditorConstants.Contents.simulateAtEditorPrep, GPUInstancerEditorConstants.Colors.darkBlue, Color.white,
                                                                              FontStyle.Bold, Rect.zero, null);
                                EditorGUI.EndDisabledGroup();
                            }
                            else
                            {
                                GPUInstancerEditorConstants.DrawColoredButton(GPUInstancerEditorConstants.Contents.simulateAtEditorStop, Color.red, Color.white,
                                                                              FontStyle.Bold, Rect.zero, () =>
                                {
                                    simulator.StopSimulation();
                                });
                            }
                        }
                        else
                        {
                            GPUInstancerEditorConstants.DrawColoredButton(GPUInstancerEditorConstants.Contents.simulateAtEditor, GPUInstancerEditorConstants.Colors.green, Color.white,
                                                                          FontStyle.Bold, Rect.zero, () =>
                            {
                                simulator.StartSimulation();
                            });
                        }
                    }
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_simulator);

                    _manager.keepSimulationLive = EditorGUILayout.Toggle("Keep Simulation Live", _manager.keepSimulationLive);

                    if (_manager.keepSimulationLive)
                    {
                        _manager.updateSimulation = EditorGUILayout.Toggle(new GUIContent("Update Simulation On Change", "Update Simulation On Change"), _manager.updateSimulation);

                        EditorGUILayout.HelpBox("Simulation is kept alive. The simulation might not show every change on terrain details. Changing some prototype settings during the simulation can also cause errors. Please stop and start the simulation again to solve these issues.", MessageType.Warning);
                    }
                }

                EditorGUILayout.EndVertical();
            }
        }
Exemplo n.º 2
0
        public virtual void OnDisable() // could also be OnDestroy, but OnDestroy seems to be too late to prevent buffer leaks.
        {
            if (activeManagerList != null)
            {
                activeManagerList.Remove(this);
            }

            ClearInstancingData();
#if UNITY_EDITOR
            if (gpuiSimulator != null)
            {
                gpuiSimulator.ClearEditorUpdates();
                gpuiSimulator = null;
            }
#endif
        }
        public static bool DrawGPUInstancerPrototypeInfo(List <GPUInstancerPrototype> selectedPrototypeList, UnityAction <string> DrawHelpText, Object component, UnityAction OnEditorDataChanged,
                                                         GPUInstancerEditorSimulator simulator, GPUInstancerTerrainSettings terrainSettings)
        {
            GPUInstancerTreePrototype prototype0 = (GPUInstancerTreePrototype)selectedPrototypeList[0];

            #region Determine Multiple Values
            bool hasChanged                = false;
            bool isApplyRotationMixed      = false;
            bool isApplyRotation           = prototype0.isApplyRotation;
            bool isApplyPrefabScaleMixed   = false;
            bool isApplyPrefabScale        = prototype0.isApplyPrefabScale;
            bool isApplyTerrainHeightMixed = false;
            bool isApplyTerrainHeight      = prototype0.isApplyTerrainHeight;
            for (int i = 1; i < selectedPrototypeList.Count; i++)
            {
                GPUInstancerTreePrototype prototypeI = (GPUInstancerTreePrototype)selectedPrototypeList[i];
                if (!isApplyRotationMixed && isApplyRotation != prototypeI.isApplyRotation)
                {
                    isApplyRotationMixed = true;
                }
                if (!isApplyPrefabScaleMixed && isApplyPrefabScale != prototypeI.isApplyPrefabScale)
                {
                    isApplyPrefabScaleMixed = true;
                }
                if (!isApplyTerrainHeightMixed && isApplyTerrainHeight != prototypeI.isApplyTerrainHeight)
                {
                    isApplyTerrainHeightMixed = true;
                }
            }
            #endregion Determine Multiple Values

            EditorGUILayout.BeginVertical(GPUInstancerEditorConstants.Styles.box);
            GPUInstancerEditorConstants.DrawCustomLabel(GPUInstancerEditorConstants.TEXT_treeSettings, GPUInstancerEditorConstants.Styles.boldLabel);

            hasChanged |= MultiToggle(selectedPrototypeList, GPUInstancerEditorConstants.TEXT_useRandomTreeRotation, isApplyRotation, isApplyRotationMixed, (p, v) => ((GPUInstancerTreePrototype)p).isApplyRotation = v);
            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_useRandomTreeRotation);

            hasChanged |= MultiToggle(selectedPrototypeList, GPUInstancerEditorConstants.TEXT_useTerrainHeight, isApplyTerrainHeight, isApplyTerrainHeightMixed, (p, v) => ((GPUInstancerTreePrototype)p).isApplyTerrainHeight = v);
            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_useTerrainHeight);

            hasChanged |= MultiToggle(selectedPrototypeList, GPUInstancerEditorConstants.TEXT_usePrefabScale, isApplyPrefabScale, isApplyPrefabScaleMixed, (p, v) => ((GPUInstancerTreePrototype)p).isApplyPrefabScale = v);
            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_usePrefabScale);

            EditorGUILayout.EndVertical();

            return(hasChanged);
        }
        public static void DrawGPUInstancerPrototypeInfo(GPUInstancerPrototype selectedPrototype, UnityAction <string> DrawHelpText, Object component, UnityAction OnEditorDataChanged,
                                                         GPUInstancerEditorSimulator simulator, GPUInstancerTerrainSettings terrainSettings)
        {
            GPUInstancerTreePrototype treePrototype = (GPUInstancerTreePrototype)selectedPrototype;

            EditorGUILayout.BeginVertical(GPUInstancerEditorConstants.Styles.box);
            GPUInstancerEditorConstants.DrawCustomLabel(GPUInstancerEditorConstants.TEXT_treeSettings, GPUInstancerEditorConstants.Styles.boldLabel);

            treePrototype.isApplyRotation = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_useRandomTreeRotation, treePrototype.isApplyRotation);
            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_useRandomTreeRotation);

            treePrototype.isApplyTerrainHeight = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_useTerrainHeight, treePrototype.isApplyTerrainHeight);
            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_useTerrainHeight);

            treePrototype.isApplyPrefabScale = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_usePrefabScale, treePrototype.isApplyPrefabScale);
            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_usePrefabScale);

            EditorGUILayout.EndVertical();
        }
Exemplo n.º 5
0
        public void DrawDebugBox(GPUInstancerEditorSimulator simulator = null)
        {
            if (!Application.isPlaying)
            {
                EditorGUILayout.BeginVertical(GPUInstancerEditorConstants.Styles.box);
                GPUInstancerEditorConstants.DrawCustomLabel(GPUInstancerEditorConstants.TEXT_debug, GPUInstancerEditorConstants.Styles.boldLabel);

                if (simulator != null)
                {
                    if (simulator.simulateAtEditor)
                    {
                        if (simulator.initializingInstances)
                        {
                            EditorGUI.BeginDisabledGroup(true);
                            GPUInstancerEditorConstants.DrawColoredButton(GPUInstancerEditorConstants.Contents.simulateAtEditorPrep, GPUInstancerEditorConstants.Colors.darkBlue, Color.white,
                                                                          FontStyle.Bold, Rect.zero, null);
                            EditorGUI.EndDisabledGroup();
                        }
                        else
                        {
                            GPUInstancerEditorConstants.DrawColoredButton(GPUInstancerEditorConstants.Contents.simulateAtEditorStop, Color.red, Color.white,
                                                                          FontStyle.Bold, Rect.zero, () =>
                            {
                                simulator.StopSimulation();
                            });
                        }
                    }
                    else
                    {
                        GPUInstancerEditorConstants.DrawColoredButton(GPUInstancerEditorConstants.Contents.simulateAtEditor, GPUInstancerEditorConstants.Colors.green, Color.white,
                                                                      FontStyle.Bold, Rect.zero, () =>
                        {
                            simulator.StartSimulation();
                        });
                    }
                }
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_simulator);

                EditorGUILayout.EndVertical();
            }
        }
Exemplo n.º 6
0
        public virtual void OnDisable() // could also be OnDestroy, but OnDestroy seems to be too late to prevent buffer leaks.
        {
            if (activeManagerList != null)
            {
                activeManagerList.Remove(this);
            }

            ClearInstancingData();
#if UNITY_EDITOR
            if (gpuiSimulator != null)
            {
                gpuiSimulator.ClearEditorUpdates();
                gpuiSimulator = null;
            }
#endif

            if (floatingOriginHandler != null && floatingOriginHandler.gPUIManagers != null && floatingOriginHandler.gPUIManagers.Contains(this))
            {
                floatingOriginHandler.gPUIManagers.Remove(this);
            }
        }
Exemplo n.º 7
0
        public virtual void OnEnable()
        {
#if UNITY_EDITOR
            if (gpuiSimulator == null)
            {
                gpuiSimulator = new GPUInstancerEditorSimulator(this);
            }
#endif

            if (Application.isPlaying && cameraData.mainCamera == null)
            {
                InitializeCameraData();
                if (cameraData.mainCamera == null)
                {
                    Debug.LogWarning(GPUInstancerConstants.ERRORTEXT_cameraNotFound);
                }
            }

            if (activeManagerList != null && !activeManagerList.Contains(this))
            {
                activeManagerList.Add(this);
            }

            if (Application.isPlaying && SystemInfo.supportsComputeShaders)
            {
                if (shaderBindings == null)
                {
                    Debug.LogWarning("No shader bindings file was supplied. Instancing will terminate!");
                }

                if (runtimeDataList == null || runtimeDataList.Count == 0)
                {
                    InitializeRuntimeDataAndBuffers();
                }
                isInitial = true;
            }
        }
Exemplo n.º 8
0
        public virtual void OnEnable()
        {
#if UNITY_EDITOR
            if (gpuiSimulator == null)
            {
                gpuiSimulator = new GPUInstancerEditorSimulator(this);
            }
#endif

            if (!Application.isPlaying)
            {
                return;
            }

            if (cameraData.mainCamera == null)
            {
                InitializeCameraData();
                if (cameraData.mainCamera == null)
                {
                    Debug.LogWarning(GPUInstancerConstants.ERRORTEXT_cameraNotFound);
                }
            }

            if (activeManagerList != null && !activeManagerList.Contains(this))
            {
                activeManagerList.Add(this);
            }

            if (SystemInfo.supportsComputeShaders)
            {
                if (GPUInstancerConstants.gpuiSettings == null || GPUInstancerConstants.gpuiSettings.shaderBindings == null)
                {
                    Debug.LogWarning("No shader bindings file was supplied. Instancing will terminate!");
                }

                if (runtimeDataList == null || runtimeDataList.Count == 0)
                {
                    InitializeRuntimeDataAndBuffers();
                }
                isInitial = true;
            }

            if (useFloatingOriginHandler && floatingOriginTransform != null)
            {
                if (floatingOriginHandler == null)
                {
                    floatingOriginHandler = floatingOriginTransform.gameObject.GetComponent <GPUInstancerFloatingOriginHandler>();
                    if (floatingOriginHandler == null)
                    {
                        floatingOriginHandler = floatingOriginTransform.gameObject.AddComponent <GPUInstancerFloatingOriginHandler>();
                    }
                }
                if (floatingOriginHandler.gPUIManagers == null)
                {
                    floatingOriginHandler.gPUIManagers = new List <GPUInstancerManager>();
                }
                if (!floatingOriginHandler.gPUIManagers.Contains(this))
                {
                    floatingOriginHandler.gPUIManagers.Add(this);
                }
            }
        }
        public static void DrawGPUInstancerPrototypeInfo(GPUInstancerPrototype selectedPrototype, UnityAction <string> DrawHelpText, UnityEngine.Object component, UnityAction OnEditorDataChanged,
                                                         GPUInstancerShaderBindings shaderBindings, GPUInstancerEditorSimulator simulator, GPUInstancerTerrainSettings terrainSettings, int detailLayer)
        {
            GPUInstancerDetailPrototype prototype = (GPUInstancerDetailPrototype)selectedPrototype;

            EditorGUILayout.BeginVertical(GPUInstancerEditorConstants.Styles.box);
            GPUInstancerEditorConstants.DrawCustomLabel(GPUInstancerEditorConstants.TEXT_detailProperties, GPUInstancerEditorConstants.Styles.boldLabel);

            EditorGUI.BeginChangeCheck();

            prototype.detailDensity = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_detailDensity, prototype.detailDensity, 0.0f, terrainSettings.detailDensity);
            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_detailDensity);
            prototype.detailScale = EditorGUILayout.Vector4Field(GPUInstancerEditorConstants.TEXT_detailScale, prototype.detailScale);
            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_detailScale);

            prototype.noiseSpread = EditorGUILayout.FloatField(GPUInstancerEditorConstants.TEXT_noiseSpread, prototype.noiseSpread);
            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_noiseSpread);

            prototype.useCustomHealthyDryNoiseTexture = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_useCustomHealthyDryNoiseTexture, prototype.useCustomHealthyDryNoiseTexture);
            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_useCustomHealthyDryNoiseTexture);
            if (prototype.useCustomHealthyDryNoiseTexture)
            {
                prototype.healthyDryNoiseTexture = (Texture2D)EditorGUILayout.ObjectField(GPUInstancerEditorConstants.TEXT_healthyDryNoiseTexture, prototype.healthyDryNoiseTexture, typeof(Texture2D), false);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_healthyDryNoiseTexture);
            }

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(component, "Editor data changed.");
                if (OnEditorDataChanged != null)
                {
                    OnEditorDataChanged();
                }
                EditorUtility.SetDirty(prototype);
            }

            EditorGUI.BeginChangeCheck();
            if (!prototype.usePrototypeMesh)
            {
                prototype.useCustomMaterialForTextureDetail = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_useCustomMaterialForTextureDetail, prototype.useCustomMaterialForTextureDetail);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_useCustomMaterialForTextureDetail);
                if (prototype.useCustomMaterialForTextureDetail)
                {
                    prototype.textureDetailCustomMaterial = (Material)EditorGUILayout.ObjectField(GPUInstancerEditorConstants.TEXT_textureDetailCustomMaterial, prototype.textureDetailCustomMaterial, typeof(Material), false);
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_textureDetailCustomMaterial);
                    prototype.isBillboard = false;
                }
                else
                {
                    prototype.textureDetailCustomMaterial = null;
                }
            }

            EditorGUILayout.EndVertical();

            if (!prototype.usePrototypeMesh && !prototype.isBillboard)
            {
                EditorGUILayout.BeginVertical(GPUInstancerEditorConstants.Styles.box);
                GPUInstancerEditorConstants.DrawCustomLabel(GPUInstancerEditorConstants.TEXT_crossQuads, GPUInstancerEditorConstants.Styles.boldLabel);

                prototype.useCrossQuads = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_crossQuads, prototype.useCrossQuads);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_crossQuads);

                if (prototype.useCrossQuads)
                {
                    prototype.quadCount = EditorGUILayout.IntSlider(GPUInstancerEditorConstants.TEXT_quadCount, prototype.quadCount, 2, 4);
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_quadCount);

                    if (!prototype.useCustomMaterialForTextureDetail)
                    {
                        prototype.billboardDistance = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_billboardDistance, prototype.billboardDistance, 0.5f, 1f);
                        DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_billboardDistance);
                        prototype.billboardDistanceDebug = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_billboardDistanceDebug, prototype.billboardDistanceDebug);
                        DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_billboardDistanceDebug);
                        if (prototype.billboardDistanceDebug)
                        {
                            prototype.billboardDistanceDebugColor = EditorGUILayout.ColorField(GPUInstancerEditorConstants.TEXT_billboardDistanceDebugColor, prototype.billboardDistanceDebugColor);
                            DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_billboardDistanceDebugColor);
                        }
                        prototype.billboardFaceCamPos = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_CQBillboardFaceCamPos, prototype.billboardFaceCamPos);
                        DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_CQBillboardFaceCamPos);
                    }
                }
                else
                {
                    prototype.quadCount = 1;
                }

                EditorGUILayout.EndVertical();
            }
            else
            {
                prototype.useCrossQuads = false;
            }

            if (EditorGUI.EndChangeCheck())
            {
                if (!prototype.usePrototypeMesh && prototype.useCustomMaterialForTextureDetail && prototype.textureDetailCustomMaterial != null)
                {
                    if (!shaderBindings.IsShadersInstancedVersionExists(prototype.textureDetailCustomMaterial.shader.name))
                    {
                        Shader instancedShader;
                        if (GPUInstancerUtility.IsShaderInstanced(prototype.textureDetailCustomMaterial.shader))
                        {
                            instancedShader = prototype.textureDetailCustomMaterial.shader;
                        }
                        else
                        {
                            instancedShader = GPUInstancerUtility.CreateInstancedShader(prototype.textureDetailCustomMaterial.shader, shaderBindings);
                        }

                        if (instancedShader != null)
                        {
                            shaderBindings.AddShaderInstance(prototype.textureDetailCustomMaterial.shader.name, instancedShader);
                        }
                        else
                        {
                            Debug.LogWarning("Can not create instanced version for shader: " + prototype.textureDetailCustomMaterial.shader.name + ". Standard Shader will be used instead.");
                        }
                    }
                }
                EditorUtility.SetDirty(prototype);
            }

            if (!prototype.usePrototypeMesh && !prototype.useCustomMaterialForTextureDetail)
            {
                EditorGUILayout.BeginVertical(GPUInstancerEditorConstants.Styles.box);
                GPUInstancerEditorConstants.DrawCustomLabel(GPUInstancerEditorConstants.TEXT_foliageShaderProperties, GPUInstancerEditorConstants.Styles.boldLabel);

                EditorGUI.BeginChangeCheck();
                prototype.isBillboard = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_isBillboard, prototype.isBillboard);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_isBillboard);

                if (prototype.isBillboard)
                {
                    prototype.billboardFaceCamPos = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_billboardFaceCamPos, prototype.billboardFaceCamPos);
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_billboardFaceCamPos);
                }

                if (EditorGUI.EndChangeCheck())
                {
                    EditorUtility.SetDirty(prototype);
                    if (simulator != null && simulator.simulateAtEditor && !simulator.initializingInstances)
                    {
                        GPUInstancerUtility.UpdateDetailInstanceRuntimeDataList(simulator.gpuiManager.runtimeDataList, terrainSettings, false, detailLayer);
                    }
                }

                EditorGUI.BeginChangeCheck();

                prototype.detailHealthyColor = EditorGUILayout.ColorField(GPUInstancerEditorConstants.TEXT_detailHealthyColor, prototype.detailHealthyColor);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_detailHealthyColor);
                prototype.detailDryColor = EditorGUILayout.ColorField(GPUInstancerEditorConstants.TEXT_detailDryColor, prototype.detailDryColor);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_detailDryColor);

                if (EditorGUI.EndChangeCheck())
                {
                    Undo.RecordObject(component, "Editor data changed.");
                    if (OnEditorDataChanged != null)
                    {
                        OnEditorDataChanged();
                    }
                    if (simulator != null && simulator.simulateAtEditor && !simulator.initializingInstances)
                    {
                        GPUInstancerUtility.UpdateDetailInstanceRuntimeDataList(simulator.gpuiManager.runtimeDataList, terrainSettings, false, detailLayer);
                    }
                    EditorUtility.SetDirty(prototype);
                }

                EditorGUI.BeginChangeCheck();

                prototype.ambientOcclusion = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_ambientOcclusion, prototype.ambientOcclusion, 0f, 1f);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_ambientOcclusion);
                prototype.gradientPower = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_gradientPower, prototype.gradientPower, 0f, 1f);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_gradientPower);

                GPUInstancerEditorConstants.DrawCustomLabel(GPUInstancerEditorConstants.TEXT_windSettings, GPUInstancerEditorConstants.Styles.boldLabel);

                prototype.windIdleSway = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_windIdleSway, prototype.windIdleSway, 0f, 1f);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_windIdleSway);
                prototype.windWavesOn = EditorGUILayout.Toggle(GPUInstancerEditorConstants.TEXT_windWavesOn, prototype.windWavesOn);
                DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_windWavesOn);
                if (prototype.windWavesOn)
                {
                    prototype.windWaveTintColor = EditorGUILayout.ColorField(GPUInstancerEditorConstants.TEXT_windWaveTintColor, prototype.windWaveTintColor);
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_windWaveTintColor);
                    prototype.windWaveSize = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_windWaveSize, prototype.windWaveSize, 0f, 1f);
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_windWaveSize);
                    prototype.windWaveTint = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_windWaveTint, prototype.windWaveTint, 0f, 1f);
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_windWaveTint);
                    prototype.windWaveSway = EditorGUILayout.Slider(GPUInstancerEditorConstants.TEXT_windWaveSway, prototype.windWaveSway, 0f, 1f);
                    DrawHelpText(GPUInstancerEditorConstants.HELPTEXT_windWaveSway);
                }
                if (EditorGUI.EndChangeCheck())
                {
                    EditorUtility.SetDirty(prototype);
                    if (simulator != null && simulator.simulateAtEditor && !simulator.initializingInstances)
                    {
                        GPUInstancerUtility.UpdateDetailInstanceRuntimeDataList(simulator.gpuiManager.runtimeDataList, terrainSettings, false, detailLayer);
                    }
                }
                EditorGUILayout.EndVertical();
            }
        }