public InfiniteScroller(GlobalWarmingDenial game, int x, float factor, int height) { this.game = game; this.height = height; this.factor = factor; this.x = x; position1 = new Vector2(x, 0); position2 = new Vector2(x, height); }
public Tile(GlobalWarmingDenial game, World world, TileType type) : base(game) { this.world = world; this.type = type; }
public Player(GlobalWarmingDenial game) : base(game) { }
public Effects(GlobalWarmingDenial game) { this.game = game; this.factory.LoadParticleTextures(game.GraphicsDevice, game.Content); }
public HUD(GlobalWarmingDenial game) { this.game = game; }
public Generator(GlobalWarmingDenial game, World world) { this.game = game; this.world = world; }
static void Main() { using (var game = new GlobalWarmingDenial()) game.Run(); }
public World(GlobalWarmingDenial game) { this.game = game; gen = new Generator(game, this); }
public Sprite(GlobalWarmingDenial game) { this.game = game; }