Exemplo n.º 1
0
        /// <summary>
        /// Randomizes spells.
        /// </summary>
        internal static List <Spell> RandomizeSpells(TreasureChestData Data, XorShift Random, Home Home)
        {
            List <Spell> Spells = new List <Spell>();

            if (Data.GuaranteedSpellsData.Length > 0)
            {
                for (int i = 0; i < Data.GuaranteedSpellsData.Length; i++)
                {
                    Spell Spell = RewardRandomizer.CreateSpell(Data.GuaranteedSpellsData[i]);
                    Spell.SetMaterialCount(1);
                    Spells.Add(Spell);
                }
            }

            int       RandomSpellCount = Data.GetRandomSpellCount();
            SpellSet  SpellSet         = new SpellSet(Data.ArenaData, null);
            DataTable RaritiesTable    = CSV.Tables.Get(Gamefile.Rarity);

            int[] CountByRarity = new int[RaritiesTable.Datas.Count];

            for (int i = 1; i < RaritiesTable.Datas.Count; i++)
            {
                int Chance = Data.GetChanceForRarity((RarityData)RaritiesTable.Datas[i]);

                if (Chance > 0)
                {
                    Console.WriteLine("Random spells : " + RandomSpellCount);

                    if (RandomSpellCount > 0)
                    {
                        int Cnt = RandomSpellCount / Chance;
                        int Mod = RandomSpellCount % Chance;
                        int Rnd = Random.Next(Chance);

                        Console.WriteLine("Count : " + Cnt);
                        Console.WriteLine("Mod : " + Mod);
                        Console.WriteLine("Rnd : " + Rnd);
                        Console.WriteLine();

                        if (Mod > Rnd ^ Rnd == Mod)
                        {
                            CountByRarity[i]  = Cnt + 1;
                            RandomSpellCount -= Cnt - 1;

                            Console.WriteLine(i + " : " + Cnt);
                        }
                    }
                }
                else
                {
                    Console.WriteLine("Chance for rarity " + RaritiesTable.Datas[i].Name + " is equals to 0. " + Data.Name);
                }
            }

            return(null);

            for (int i = 0; i < RaritiesTable.Datas.Count; i++)
            {
                int j = 0;
                int k = 0;

                while (k >= CountByRarity[i])
                {
                    if (j >= 4999)
                    {
                        break;
                    }

                    ++j;

                    Spell Spell = RewardRandomizer.CreateSpell(SpellSet.GetRandomSpell(Random, (RarityData)RaritiesTable.Datas[i]));

                    if (Spell != null)
                    {
                        if (Spells.Contains(Spell))
                        {
                            continue;
                        }

                        if (!Home.HasSpell(Spell.Data) || j - 1 >= 1000)
                        {
                            Spell.AddMaterialCount(1);
                        }

                        Spells.Add(Spell);
                        ++k;
                    }
                }
            }

            return(Spells);
        }
Exemplo n.º 2
0
 internal static void CombineSpells(int Count, List <Spell> Spells, Home Home, XorShift Random)
 {
 }