private void Awake() { m_hActorController = GetComponent <DSC_ActorController>(); m_hActorController.AddBehaviourData(new ActorMonoData <Actor_EventController> { m_hMono = this }); }
protected virtual void Awake() { m_hActorController = GetComponent <DSC_ActorController>(); m_hActorController.AddBehaviourData(new ActorMonoData <Actor_MarkPointController> { m_hMono = this }); }