Exemplo n.º 1
0
        public void Rescale(Vector3 scale, Vector3 position, Quaternion rotation)
        {
            for (int w = 0; w < this.Animations.Count; w++)
            {
                Animation animation = this.Animations[w];
                for (int x = 0; x < animation.Controllers.Count; x++)
                {
                    AnimationController controller = animation.Controllers[x];
                    for (int y = 0; y < controller.Layers.Count; y++)
                    {
                        AnimationLayer layer = controller.Layers[y];
                        if (layer.HasPRSKeyFrames && controller.TargetId == 0)
                        {
                            var newLayer = new AnimationLayer(layer.Version)
                            {
                                KeyType = KeyType.NodePRS
                            };
                            for (int z = 0; z < layer.Keys.Count; z++)
                            {
                                foreach (var key in layer.Keys)
                                {
                                    PRSKey prsKey = (PRSKey)key;

                                    var newKey = new PRSKey(KeyType.NodePRS)
                                    {
                                        Time     = prsKey.Time,
                                        Position = (prsKey.Position * layer.PositionScale) + position,
                                        Rotation = rotation,
                                        Scale    = (prsKey.Scale * layer.ScaleScale) * scale
                                    };

                                    newLayer.Keys.Add(newKey);
                                }
                            }
                            controller.Layers[y] = newLayer;
                        }
                    }
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Converts splitted Position, Rotation and Scale layers into one NodePRSHalf layer.
        /// </summary>
        /// <param name="layers">List of layers.</param>
        /// <returns>The merged PRS layer. null if fails to merge layers.</returns>
        internal AnimationLayer ConvertToPRS(List <AnimationLayer> layers)
        {
            if (layers.Count < 2 || layers.Count > 3)
            {
                return(null);
            }

            // Exit if we have an unhandled controller
            foreach (AnimationLayer layer in layers)
            {
                switch (layer.KeyType)
                {
                case KeyType.NodePRHalf:
                case KeyType.NodePRHalf_2:
                case KeyType.Type31:
                case KeyType.NodeRHalf:
                case KeyType.NodeSHalf:
                case KeyType.NodePSHalf:
                case KeyType.NodeRSHalf:
                    break;

                default:
                    return(null);
                }
            }

            // Create new PRS layer
            AnimationLayer prsLayer = new AnimationLayer(Version)
            {
                KeyType = KeyType.NodePRSHalf
            };

            // Feed keys to the new layer
            foreach (AnimationLayer layer in layers)
            {
                for (int i = 0; i < layer.Keys.Count; i++)
                {
                    var   isNewKey = true;
                    float time     = layer.Keys[i].Time;

                    // Get existing key or create new one
                    var prsKey = (PRSKey)prsLayer.Keys.FirstOrDefault(k => k.Time == time);

                    if (prsKey != null)
                    {
                        isNewKey = false;
                    }
                    else
                    {
                        prsKey = new PRSKey(prsLayer.KeyType)
                        {
                            Time = time
                        }
                    };

                    // Set key data
                    if (((PRSKey)layer.Keys[i]).HasPosition)
                    {
                        prsKey.Position = ((PRSKey)layer.Keys[i]).Position;
                    }

                    if (((PRSKey)layer.Keys[i]).HasRotation)
                    {
                        prsKey.Rotation = ((PRSKey)layer.Keys[i]).Rotation;
                    }

                    if (((PRSKey)layer.Keys[i]).HasScale)
                    {
                        prsKey.Scale = ((PRSKey)layer.Keys[i]).Scale;
                    }

                    if (isNewKey)
                    {
                        // Define where to insert the key
                        int count = prsLayer.Keys.Count;
                        for (int j = 0; j < prsLayer.Keys.Count() - 1; j++)
                        {
                            if (prsLayer.Keys[j].Time <= time && prsLayer.Keys[j + 1].Time > time)
                            {
                                prsLayer.Keys.Insert(j + 1, prsKey);
                                break;
                            }
                        }

                        if (count == prsLayer.Keys.Count)
                        {
                            prsLayer.Keys.Add(prsKey);
                        }
                    }
                }
            }

            // Just in case
            ((PRSKey)prsLayer.Keys[0]).HasPosition = true;
            ((PRSKey)prsLayer.Keys[0]).HasRotation = true;
            ((PRSKey)prsLayer.Keys[0]).HasScale    = true;

            // PRS Keys completion
            for (int i = 1; i < prsLayer.Keys.Count; i++)
            {
                if (!((PRSKey)prsLayer.Keys[i]).HasPosition)
                {
                    ((PRSKey)prsLayer.Keys[i]).Position = ((PRSKey)prsLayer.Keys[i - 1]).Position;
                }

                if (!((PRSKey)prsLayer.Keys[i]).HasRotation)
                {
                    ((PRSKey)prsLayer.Keys[i]).Rotation = ((PRSKey)prsLayer.Keys[i - 1]).Rotation;
                }

                if (!((PRSKey)prsLayer.Keys[i]).HasScale)
                {
                    ((PRSKey)prsLayer.Keys[i]).Scale = ((PRSKey)prsLayer.Keys[i - 1]).Scale;
                }
            }

            prsLayer.PositionScale = layers.FirstOrDefault(l => ((PRSKey)l.Keys[0]).HasPosition)?.PositionScale ?? Vector3.One;
            prsLayer.ScaleScale    = layers.FirstOrDefault(l => ((PRSKey)l.Keys[0]).HasScale)?.ScaleScale ?? Vector3.One;

            return(prsLayer);
        }
    }
Exemplo n.º 3
0
        protected override void ReadCore(ResourceReader reader)
        {
            KeyType = ( KeyType )reader.ReadInt32();

            var keyCount   = reader.ReadInt32();
            var keyTimings = reader.ReadSingles(keyCount);

            Logger.Debug($"AnimationLayer: Reading type {KeyType} with {keyCount} keys");

            for (int i = 0; i < keyCount; i++)
            {
                Key key;

                switch (KeyType)
                {
                case KeyType.NodePR:
                case KeyType.NodePRS:
                case KeyType.NodePRHalf:
                case KeyType.NodePRSHalf:
                case KeyType.NodePRHalf_2:
                case KeyType.NodeRHalf:
                case KeyType.NodeSHalf:
                case KeyType.NodeRSHalf:
                case KeyType.NodePSHalf:
                    key = new PRSKey(KeyType);
                    break;

                case KeyType.Vector3:
                case KeyType.Vector3_2:
                case KeyType.Vector3_3:
                case KeyType.Vector3_4:
                case KeyType.MaterialVector3_5:
                    key = new Vector3Key(KeyType);
                    break;

                case KeyType.Quaternion:
                case KeyType.Quaternion_2:
                    key = new QuaternionKey(KeyType);
                    break;

                case KeyType.Single:
                case KeyType.Single_2:
                case KeyType.Single_3:
                case KeyType.MaterialSingle_4:
                case KeyType.Single_5:
                case KeyType.Single_6:
                case KeyType.CameraFieldOfView:
                case KeyType.Single_8:
                case KeyType.SingleAlt_2:
                case KeyType.MaterialSingle_9:
                case KeyType.SingleAlt_3:
                    key = new SingleKey(KeyType);
                    break;

                case KeyType.Single5:
                case KeyType.Single5_2:
                case KeyType.Single5Alt:
                    key = new Single5Key(KeyType);
                    break;

                case KeyType.NodePRSByte:
                    key = new PRSByteKey();
                    break;

                case KeyType.Single4Byte:
                    key = new Single4ByteKey();
                    break;

                case KeyType.SingleByte:
                    key = new SingleByteKey();
                    break;

                case KeyType.Type22:
                    key = new KeyType22();
                    break;

                case KeyType.Type31:
                {
                    if (IsCatherineFullBodyData)
                    {
                        key = new KeyType31FullBody();
                    }
                    else
                    {
                        key = new KeyType31Dancing();
                    }
                }
                break;

                default:
                    throw new InvalidDataException($"Unknown/Invalid Key frame type: {KeyType}");
                }

                key.Time = keyTimings[i];
                key.Read(reader);
                Keys.Add(key);
            }

            if (UsesScaleVectors)
            {
                PositionScale = reader.ReadVector3();

                if (!IsCatherineFullBodyData || KeyType != KeyType.Type31)
                {
                    ScaleScale = reader.ReadVector3();
                }
            }
        }