Exemplo n.º 1
0
        private GCodeCommand ParseLine(MatchCollection matches)
        {
            int Command;

            if (matches[0].Groups[1].Value == "G")
            {
                float CommandF = float.Parse(matches[0].Groups[2].Value, inv);
                Command = (int)CommandF;

                if (CommandF == 90.1)
                {
                    ArcDistanceMode = ParseDistanceMode.Absolute;
                    return(null);
                }

                if (CommandF == 91.1)
                {
                    ArcDistanceMode = ParseDistanceMode.Incremental;
                    return(null);
                }

                if (CommandF != Command)                        //All other 'G' commands that have a decimal point
                {
                    return(new OtherCode(matches));
                }

                LastCommand = Command;
            }
            else
            {
                if ("XYZIJKR".Contains(matches[0].Groups[1].Value))
                {
                    Command = LastCommand;
                }
                else
                {
                    return(new OtherCode(matches));
                }
            }


            double?X = null, Y = null, Z = null, I = null, J = null, F = null, R = null;

            for (int index = 0; index < matches.Count; index++)
            {
                double value = double.Parse(matches[index].Groups[2].Value, inv);

                if (Units == DistanceUnit.Inches)
                {
                    value *= 25.4f;
                }

                switch (matches[index].Groups[1].Value)
                {
                case "X": X = value; break;

                case "Y": Y = value; break;

                case "Z": Z = value; break;

                case "I": I = value; break;

                case "J": J = value; break;

                case "F": F = value; break;

                case "R": R = value; break;
                }
            }

            Vector3 EndPosition = new Vector3(Position);

            if (X.HasValue)
            {
                EndPosition.X = (DistanceMode == ParseDistanceMode.Absolute) ? (double)X : EndPosition.X + (double)X;
            }

            if (Y.HasValue)
            {
                EndPosition.Y = (DistanceMode == ParseDistanceMode.Absolute) ? (double)Y : EndPosition.Y + (double)Y;
            }

            if (Z.HasValue)
            {
                EndPosition.Z = (DistanceMode == ParseDistanceMode.Absolute) ? (double)Z : EndPosition.Z + (double)Z;
            }

            switch (Command)
            {
            case 0:
            {
                Straight s = new Straight(Position, EndPosition, true);

                if (EndPosition != Position)
                {
                    Position = EndPosition;
                    return(s);
                }
                return(null);
            }

            case 1:
            {
                Straight s = new Straight(Position, EndPosition, false);
                s.FeedRate = F;

                if (EndPosition != Position)
                {
                    Position = EndPosition;
                    return(s);
                }
                return(null);
            }

            case 2:
            case 3:
            {
                Vector3 center = new Vector3(Position);

                if (I.HasValue)
                {
                    center.X = (ArcDistanceMode == ParseDistanceMode.Absolute) ? (double)I : Position.X + (double)I;
                }

                if (J.HasValue)
                {
                    center.Y = (ArcDistanceMode == ParseDistanceMode.Absolute) ? (double)J : Position.Y + (double)J;
                }

                if (R.HasValue)
                {
                    Vector3 Parallel      = EndPosition - Position;
                    Vector3 Perpendicular = Parallel.CrossProduct(new Vector3(0, 0, 1));

                    double PerpLength = Math.Sqrt(((double)R * (double)R) - (Parallel.Magnitude * Parallel.Magnitude / 4));

                    if (Command == 3 ^ R < 0)
                    {
                        PerpLength = -PerpLength;
                    }

                    Perpendicular *= PerpLength / Perpendicular.Magnitude;

                    center = Position + (Parallel / 2) + Perpendicular;
                }

                Arc a = new Arc(Position, EndPosition, center, Command == 2 ? ArcDirection.CW : ArcDirection.CCW);
                a.FeedRate = F;

                Position = EndPosition;
                return(a);
            }

            case 20:
                Units = DistanceUnit.Inches;
                return(null);

            case 21:
                Units = DistanceUnit.MM;
                return(null);

            case 90:
                DistanceMode = ParseDistanceMode.Absolute;
                return(null);

            case 91:
                DistanceMode = ParseDistanceMode.Incremental;
                return(null);
            }

            return(new OtherCode(matches));
        }
Exemplo n.º 2
0
        public ToolPath ApplyHeightMap(HeightMap map)
        {
            ToolPath adjusted = new ToolPath();

            foreach (GCodeCommand command in this)
            {
                if (command is OtherCode)
                {
                    adjusted.Add(command);
                    continue;
                }
                else
                {
                    Movement m = (Movement)command;

                    int divisions = (int)Math.Ceiling(m.Length / map.GridSize);

                    if (m is Straight)
                    {
                        Straight s = (Straight)m;

                        if (s.Rapid)
                        {
                            Vector3 newEnd = s.End;
                            newEnd.Z += map.GetHeightAt(s.End.X, s.End.Y);

                            adjusted.Add(new Straight(s.Start, newEnd, true));
                        }
                        else
                        {
                            Vector3 pos = s.Start;

                            for (int x = 1; x <= divisions; x++)
                            {
                                Vector3 end = s.Start.Interpolate(s.End, (double)x / (double)divisions);
                                end.Z += map.GetHeightAt(end.X, end.Y);
                                Straight st = new Straight(pos, end, false);
                                if (x == 1)
                                {
                                    st.FeedRate = s.FeedRate;
                                }
                                adjusted.Add(st);
                                pos = end;
                            }
                        }
                    }
                    if (m is Arc)
                    {
                        Arc a = (Arc)m;

                        Vector3 pos = a.Start;

                        double stretch = a.StartAngle - a.EndAngle;

                        if (stretch <= 0)
                        {
                            stretch += 2 * Math.PI;
                        }

                        if (a.Direction == ArcDirection.CCW)
                        {
                            stretch = 2 * Math.PI - stretch;
                        }

                        if (stretch <= 0)
                        {
                            stretch += 2 * Math.PI;
                        }

                        for (int x = 1; x <= divisions; x++)
                        {
                            Vector3 end = new Vector3(a.Radius, 0, 0);

                            if (a.Direction != ArcDirection.CCW)
                            {
                                end.Roll(a.StartAngle + stretch * (double)x / (double)divisions);
                            }
                            else
                            {
                                end.Roll(a.StartAngle - stretch * (double)x / (double)divisions);
                            }

                            end += a.Center;

                            end.Z = a.Start.Z + (a.End.Z - a.Start.Z) * (double)x / (double)divisions;

                            end.Z += map.GetHeightAt(end.X, end.Y);

                            Arc arc = new Arc(pos, end, a.Center, a.Direction);

                            if (x == 1)
                            {
                                arc.FeedRate = a.FeedRate;
                            }

                            adjusted.Add(arc);
                            pos = end;
                        }
                    }
                }
            }

            return(adjusted);
        }