Exemplo n.º 1
0
        private static void objectDied(LifeTime lifeTime, int index)
        {
            // put a new fresh object instead;

            ObjectWrapper oWrapper = lifeTime as ObjectWrapper;

            oWrapper.CleanUp();

            oWrapper          = new ObjectWrapper(s_runFinalizer, oWrapper.IsPinned(), oWrapper.IsWeak());
            oWrapper.LifeTime = lifeTime.LifeTime;
            oWrapper.DataSize = lifeTime.LifeTime == LifeTimeENUM.Short ? s_shortDataSize : s_mediumDataSize;

            s_lifeTimeManager.AddObject(oWrapper, index);
        }
Exemplo n.º 2
0
        private static void objectDied(LifeTime lifeTime, int index)
        {
            // put a new fresh object instead;

            LifeTimeENUM lifeTimeEnum;

            lifeTimeEnum = lifeTime.LifeTime;

            ObjectWrapper oWrapper       = lifeTime as ObjectWrapper;
            bool          weakReferenced = oWrapper.IsWeak();
            bool          pinned         = oWrapper.IsPinned();

            if (pinned)
            {
                oWrapper.CleanUp();
            }

            oWrapper          = new ObjectWrapper(runFinalizer, pinned, weakReferenced);
            oWrapper.LifeTime = lifeTimeEnum;
            oWrapper.DataSize = lifeTime.LifeTime == LifeTimeENUM.Short ? shortDataSize : mediumDataSize;
            lifeTimeManager.AddObject(oWrapper, index);
        }
Exemplo n.º 3
0
        public static void RunTest()
        {
            // Allocate the objects.
            s_lifeTimeManager = new ObjectLifeTimeManager();
            LifeTimeStrategy ltStrategy;

            int    threadMediumLifeTime  = s_mediumLifeTime;
            int    threadShortLifeTime   = s_shortLifeTime;
            int    threadMediumDataSize  = s_mediumDataSize;
            int    threadShortDataSize   = s_shortDataSize;
            int    threadMediumDataCount = s_mediumDataCount;
            int    threadShortDataCount  = s_shortDataCount;
            float  threadPercentPinned   = s_percentPinned;
            float  threadPercentWeak     = s_percentWeak;
            bool   threadRunFinalizer    = s_runFinalizer;
            string threadStrategy        = s_strategy;
            string threadObjectGraph     = s_objectGraph;

            if (threadObjectGraph.ToLower() == "tree")
            {
                s_lifeTimeManager.SetObjectContainer(new BinaryTreeObjectContainer <LifeTime>());
            }
            else
            {
                s_lifeTimeManager.SetObjectContainer(new ArrayObjectContainer <LifeTime>());
            }

            s_lifeTimeManager.Init(threadShortDataCount + threadMediumDataCount);


            if (threadStrategy.ToLower() == "random")
            {
                ltStrategy = new RandomLifeTimeStrategy(threadMediumLifeTime, threadShortLifeTime, threadMediumDataCount, threadShortDataCount);
            }
            else
            {
                // may be we need to specify the elapsed time.
                ltStrategy = new TimeBasedLifeTimeStrategy();
            }

            s_lifeTimeManager.LifeTimeStrategy = ltStrategy;
            s_lifeTimeManager.objectDied      += new ObjectDiedEventHandler(objectDied);

            for (int i = 0; i < threadShortDataCount + threadMediumDataCount; ++i)
            {
                bool pinned = false;
                if (threadPercentPinned != 0)
                {
                    pinned = (i % ((int)(1 / threadPercentPinned)) == 0);
                }

                bool weak = false;
                if (threadPercentWeak != 0)
                {
                    weak = (i % ((int)(1 / threadPercentWeak)) == 0);
                }

                ObjectWrapper oWrapper = new ObjectWrapper(threadRunFinalizer, pinned, weak);
                if (i < threadShortDataCount)
                {
                    oWrapper.DataSize = threadShortDataSize;
                    oWrapper.LifeTime = LifeTimeENUM.Short;
                }
                else
                {
                    oWrapper.DataSize = threadMediumDataSize;
                    oWrapper.LifeTime = LifeTimeENUM.Medium;
                }

                s_lifeTimeManager.AddObject(oWrapper, i);
            }

            lock (s_objLock)
            {
                Console.WriteLine("Thread {0} Running With Configuration: ", System.Threading.Thread.CurrentThread.ManagedThreadId);
                Console.WriteLine("==============================");
                Console.WriteLine("[Thread] Medium Lifetime " + threadMediumLifeTime);
                Console.WriteLine("[Thread] Short Lifetime " + threadShortLifeTime);
                Console.WriteLine("[Thread] Medium Data Size " + threadMediumDataSize);
                Console.WriteLine("[Thread] Short Data Size " + threadShortDataSize);
                Console.WriteLine("[Thread] Medium Data Count " + threadMediumDataCount);
                Console.WriteLine("[Thread] Short Data Count " + threadShortDataCount);
                Console.WriteLine("[Thread] % Pinned " + threadPercentPinned);
                Console.WriteLine("[Thread] % Weak " + threadPercentWeak);
                Console.WriteLine("[Thread] RunFinalizers " + threadRunFinalizer);
                Console.WriteLine("[Thread] Strategy " + threadStrategy);
                Console.WriteLine("[Thread] Object Graph " + threadObjectGraph);
                Console.WriteLine("==============================");
            }


            for (int i = 0; i < s_countIters; ++i)
            {
                // Run the test.
                s_lifeTimeManager.Run();

                if (s_outputFrequency > 0)
                {
                    lock (s_objLock)
                    {
                        s_currentIterations++;
                        if (s_currentIterations % s_outputFrequency == 0)
                        {
                            Console.WriteLine("Iterations = {0}", s_currentIterations);
                            Console.WriteLine("AllocatedMemory = {0} bytes", GC.GetTotalMemory(false));

                            //get the number of collections and the elapsed time for this group of iterations
                            int[] collectionCount = new int[3];
                            for (int j = 0; j < 3; j++)
                            {
                                collectionCount[j] = GC.CollectionCount(j);
                            }

                            int[] newCollections = new int[3];
                            for (int j = 0; j < 3; j++)
                            {
                                newCollections[j] = collectionCount[j] - s_currentCollections[j];
                            }

                            //update the running count of collections
                            for (int j = 0; j < 3; j++)
                            {
                                s_currentCollections[j] = collectionCount[j];
                            }

                            Console.WriteLine("Gen 0 Collections = {0}", newCollections[0]);
                            Console.WriteLine("Gen 1 Collections = {0}", newCollections[1]);
                            Console.WriteLine("Gen 2 Collections = {0}", newCollections[2]);

                            s_stopWatch.Stop();
                            Console.Write("Elapsed time: ");
                            System.TimeSpan tSpan = s_stopWatch.Elapsed;
                            if (tSpan.Days > 0)
                            {
                                Console.Write("{0} days, ", tSpan.Days);
                            }
                            if (tSpan.Hours > 0)
                            {
                                Console.Write("{0} hours, ", tSpan.Hours);
                            }
                            if (tSpan.Minutes > 0)
                            {
                                Console.Write("{0} minutes, ", tSpan.Minutes);
                            }
                            Console.Write("{0} seconds, ", tSpan.Seconds);
                            Console.Write("{0} milliseconds", tSpan.Milliseconds);

                            s_totalTime += tSpan;
                            s_stopWatch.Reset();
                            s_stopWatch.Start();

                            Console.Write("  (Total time: ");
                            if (s_totalTime.Days > 0)
                            {
                                Console.Write("{0} days, ", s_totalTime.Days);
                            }
                            if (s_totalTime.Hours > 0)
                            {
                                Console.Write("{0} hours, ", s_totalTime.Hours);
                            }
                            if (s_totalTime.Minutes > 0)
                            {
                                Console.Write("{0} minutes, ", s_totalTime.Minutes);
                            }
                            Console.Write("{0} seconds, ", s_totalTime.Seconds);
                            Console.WriteLine("{0} milliseconds)", s_totalTime.Milliseconds);
                            Console.WriteLine("----------------------------------");
                        }
                    }
                }
            }
        }
Exemplo n.º 4
0
        public static void RunTest(object threadInfoObj)
        {
            // Allocate the objects.
            lifeTimeManager = new ObjectLifeTimeManager();
            LifeTimeStrategy ltStrategy;

            int    threadMediumLifeTime  = mediumLifeTime;
            int    threadShortLifeTime   = shortLifeTime;
            int    threadMediumDataSize  = mediumDataSize;
            int    threadShortDataSize   = shortDataSize;
            int    threadMediumDataCount = mediumDataCount;
            int    threadShortDataCount  = shortDataCount;
            float  threadPercentPinned   = percentPinned;
            float  threadPercentWeak     = percentWeak;
            bool   threadRunFinalizer    = runFinalizer;
            string threadStrategy        = strategy;
            string threadObjectGraph     = objectGraph;

            if (threadObjectGraph.ToLower() == "tree")
            {
                lifeTimeManager.SetObjectContainer(new BinaryTreeObjectContainer <LifeTime>());
            }
            else
            {
                lifeTimeManager.SetObjectContainer(new ArrayObjectContainer <LifeTime>());
            }

            lifeTimeManager.Init(threadShortDataCount + threadMediumDataCount);


            if (threadStrategy.ToLower() == "random")
            {
                ltStrategy = new RandomLifeTimeStrategy(threadMediumLifeTime, threadShortLifeTime, threadMediumDataCount, threadShortDataCount);
            }
            else
            {
                // may be we need to specify the elapsed time.
                ltStrategy = new TimeBasedLifeTimeStrategy();
            }

            lifeTimeManager.LifeTimeStrategy = ltStrategy;
            lifeTimeManager.objectDied      += new ObjectDiedEventHandler(objectDied);

            for (int i = 0; i < threadShortDataCount + threadMediumDataCount; ++i)
            {
                bool pinned = false;
                if (threadPercentPinned != 0)
                {
                    pinned = (i % ((int)(1 / threadPercentPinned)) == 0);
                }

                bool weak = false;
                if (threadPercentWeak != 0)
                {
                    weak = (i % ((int)(1 / threadPercentWeak)) == 0);
                }

                ObjectWrapper oWrapper = new ObjectWrapper(threadRunFinalizer, pinned, weak);
                if (i < threadShortDataCount)
                {
                    oWrapper.DataSize = threadShortDataSize;
                    oWrapper.LifeTime = LifeTimeENUM.Short;
                }
                else
                {
                    oWrapper.DataSize = threadMediumDataSize;
                    oWrapper.LifeTime = LifeTimeENUM.Medium;
                }

                lifeTimeManager.AddObject(oWrapper, i);
            }

            for (int i = 0; i < countIters; ++i)
            {
                // Run the test.
                lifeTimeManager.Run();
            }
        }