Exemplo n.º 1
0
		/// <summary>
		/// Constructor
		/// </summary>
		public BaseIllum()
		{
			ColorLevel			=	1;
			SpecularLevel		=	1;
			EmissionLevel		=	1;
			RoughnessMinimum	=	0.05f;
			RoughnessMaximum	=	1.00f;
			DirtLevel			=	0.0f;
			AlphaUsage			=	AlphaUsage.None;

			ColorTexture		=	new TextureMap("defaultColor"	, true );
			SurfaceTexture		=	new TextureMap("defaultMatte"	, false);
			NormalMapTexture	=	new TextureMap("defaultNormals"	, false);
			EmissionTexture		=	new TextureMap("defaultBlack"	, true );
			DirtTexture			=	new TextureMap("defaultDirt"	, true );
			DetailTexture		=	new TextureMap("defaultDetail"	, false);
		}
Exemplo n.º 2
0
		/// <summary>
		/// 
		/// </summary>
		/// <param name="textureMap"></param>
		/// <param name="fallbackPath"></param>
		public TextureMapBind ( TextureMap textureMap, string fallbackPath )
		{
			this.TextureMap		=	textureMap;
			this.FallbackPath	=	fallbackPath;
		}