/// <summary> /// Gets player's gamepad /// </summary> /// <param name="playerIndex">Player index from 0 to 3 inclusivly</param> /// <returns></returns> public Gamepad GetGamepad(int playerIndex) { return(Gamepad.GetGamePad(playerIndex)); }
/// <summary> /// /// </summary> /// <param name="drvGamePad"></param> internal Gamepad(DrvGamePad drvGamePad) { this.gamePad = drvGamePad; }
/// <summary> /// /// </summary> /// <param name="drvGamePad"></param> internal Gamepad ( DrvGamePad drvGamePad ) { this.gamePad = drvGamePad; }