private void renderControl_HandleCreated(object sender, EventArgs e)
        {
            //
            //  STEP TWO - Now the underlying Windows Window was created - we can hook OpenGL on it.
            //

            // Take this as an example how to hook up any FUSEE application on a given Winforms form:

            // First create a WinformsHost around the control
            _currentHost = new WinformsHost(_currentControl, this);

            // Then instantiate your app (could be as well _currentApp = new MyOwnRenderCanvasDerivedClass(); )
            _currentApp = _appFinder.Instantiate(_currentInx);

            // Now use the host as the canvas AND the input implementation of your App
            _currentApp.CanvasImplementor = _currentHost;
            _currentApp.InputImplementor = _currentHost;

            // Then you can run the app
            _currentApp.Run();

            // If not already done, show the window.
            _currentControl.Show();
        }