private Shader GetBestShaderForSkyProfile(SkyProfile profile) { string shaderName = SkyEditorUtility.GetBestDefaultShaderNameForUnityVersion(); return(Shader.Find(shaderName)); }
private Shader GetBestShaderForSkyProfile(SkyProfile profile) { string shaderName = SkyEditorUtility.GetBestDefaultShaderNameForUnityVersion(); return(Shader.Find(shaderName)); }