Exemplo n.º 1
0
        ///<summary>
        ///Exiting Game Behavior
        ///</summary>
        public static RunStatus Behavior()
        {
            //Run Town Portal Behavior..
            if (TownPortalBehavior.FunkyTPOverlord(null))
            {
                TownPortalBehavior.FunkyTPBehavior(null);
                return(RunStatus.Running);
            }

            //Exit Game..
            if (ZetaDia.IsInGame)
            {
                if (DateTime.Now.Subtract(_lastExitAttempt).TotalSeconds > 4)
                {
                    Logger.DBLog.InfoFormat("[Funky] Exiting game..");
                    ZetaDia.Service.Party.LeaveGame();
                    _lastExitAttempt = DateTime.Now;
                }
                return(RunStatus.Running);
            }

            //Get First or Last Used Profile..
            string profile = Bot.Game.CurrentGameStats.Profiles.Count > 0 ? Bot.Game.CurrentGameStats.Profiles.First().ProfileName :
                             GlobalSettings.Instance.LastProfile;

            //Load Profile and Fire our left game handler
            ProfileManager.Load(profile);
            EventHandlers.FunkyOnLeaveGame(null, null);

            //Finally disable this..
            BehaviorEngaged = false;
            ShouldExitGame  = false;

            return(RunStatus.Success);
        }