private void Start() { coordinate = FindObjects.GameLogic.GetComponent <ConvertCoordinates>(); board = FindObjects.GameLogic.GetComponent <DungeonBoard>(); fov = GetComponent <FieldOfView>(); maxRange = fov.MaxRange; }
private void Start() { coordinate = FindObjects.GameLogic.GetComponent <ConvertCoordinates>(); board = FindObjects.GameLogic.GetComponent <DungeonBoard>(); fov = GetComponent <FieldOfView>(); distanceBoard = new int[board.Width, board.Height]; maxRange = fov.MaxRange; }