Exemplo n.º 1
0
 public static void Convert(Dictionary <int, DeclareFightSoulHunting> data)
 {
     if (data == null)
     {
         return;
     }
     data.Clear();
     data.Add(1, DeclareFightSoulHunting.Create(StringDefines.Key_20, 8000, StringDefines.Key_37775, 0, 1, StringDefines.Key_37776, 4000, 67));
     data.Add(2, DeclareFightSoulHunting.Create(StringDefines.Key_20, 10000, StringDefines.Key_37777, 0, 2, StringDefines.Key_37778, 4000, 68));
     data.Add(3, DeclareFightSoulHunting.Create(StringDefines.Key_20, 20000, StringDefines.Key_37779, 0, 3, StringDefines.Key_37780, 3000, 69));
     data.Add(4, DeclareFightSoulHunting.Create(StringDefines.Key_37781, 40000, StringDefines.Key_37782, 0, 4, StringDefines.Key_37783, 4000, 70));
     data.Add(5, DeclareFightSoulHunting.Create(StringDefines.Key_20, 80000, StringDefines.Key_37785, 0, 5, StringDefines.Key_37786, 0, 71));
 }
Exemplo n.º 2
0
        public static DeclareFightSoulHunting Create(string in_call_drop_rate, int in_consume_gold, string in_drop_rate, int in_icon, int in_id, string in_name, int in_next_probability, int in_vfx_id)
        {
            DeclareFightSoulHunting tmp = new DeclareFightSoulHunting();

            tmp._call_drop_rate   = in_call_drop_rate;
            tmp._consume_gold     = in_consume_gold;
            tmp._drop_rate        = in_drop_rate;
            tmp._icon             = in_icon;
            tmp._id               = in_id;
            tmp._name             = in_name;
            tmp._next_probability = in_next_probability;
            tmp._vfx_id           = in_vfx_id;

            return(tmp);
        }
Exemplo n.º 3
0
        public static void SetData()
        {
            if (_dataCaches == null && LuaEnv.isLoadLuaCfg)
            {
                long startTime = DateTime.Now.Ticks;
                Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataFightSoulHunting");
                if (dic == null)
                {
                    LuaEnv.SharedLuaEnv.DoString("DataFightSoulHunting = require 'Lua/Config/DataFightSoulHunting'");
                    dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataFightSoulHunting");
                }

                if (dic != null)
                {
                    _dataCaches = new Dictionary <int, DeclareFightSoulHunting>(5);
                    foreach (var item in dic)
                    {
                        DeclareFightSoulHunting tmp = new DeclareFightSoulHunting();
                        tmp.CallDropRate    = CfgStringLua.Get(item.Value[0]);
                        tmp.ConsumeGold     = item.Value[1];
                        tmp.DropRate        = CfgStringLua.Get(item.Value[2]);
                        tmp.Icon            = item.Value[3];
                        tmp.Id              = item.Value[4];
                        tmp.Name            = CfgStringLua.Get(item.Value[5]);
                        tmp.NextProbability = item.Value[6];
                        tmp.VfxId           = item.Value[7];

                        _dataCaches.Add(item.Key, tmp);
                    }
                }
                Record(startTime, DateTime.Now.Ticks, "FightSoulHunting");
            }
            if (_dataCaches == null && _fillDataCallBack != null)
            {
                if (_dataCaches == null)
                {
                    long startTime = DateTime.Now.Ticks;
                    _dataCaches = new Dictionary <int, DeclareFightSoulHunting>(5);
                    _fillDataCallBack(_dataCaches);
                    Record(startTime, DateTime.Now.Ticks, "FightSoulHunting");
                }
            }
        }