Exemplo n.º 1
0
 public static bool MarkLocation(WorldMapLocation wml)
 {
     //Debug.Log ("Marking location " + wml.Reference.FullPath);
     if (!MarkedLocations.SafeAdd(wml.Reference))
     {
         MarkedLocations.Remove(wml.Reference);
         wml.IsMarked = false;
         wml.IsNew    = false;
         return(false);
     }
     wml.IsMarked = true;
     NGUIWorldMap.Get.RemoveMarkedLocationSprite(wml);
     NGUIWorldMap.Get.CreateMarkedLocationSprite(wml);
     return(true);
 }
Exemplo n.º 2
0
        //searches chunks and loads location data into the locationData list
        //only searches for locations added using the SetMapData function
        public IEnumerator LocationsForChunks(string chunkName, int chunkID, Queue <WorldMapLocation> locationData, List <MapMarker> activeMapMarkers)
        {               //Debug.Log ("WorldMap: LocationsForChunks");
            List <MobileReference> locationList = null;

            if (!mRevealableToShow.TryGetValue(chunkName, out locationList))
            {
                //Debug.Log ("WorldMap: We have no locations for this chunk from SetMapData, returning immediately");
                yield break;
            }
            Vector3 chunkPosition;

            //add markers
            for (int i = 0; i < activeMapMarkers.Count; i++)
            {
                if (activeMapMarkers [i].ChunkID == chunkID)
                {
                    chunkPosition = activeMapMarkers [i].ChunkPosition;
                    WorldMapLocation wml = new WorldMapLocation(
                        null,
                        1,
                        "Marker",
                        string.Empty,
                        string.Empty,
                        true,
                        false,
                        "MapIconMapMarker",
                        Color.white,
                        MapIconStyle.Medium,
                        MapLabelStyle.None,
                        Vector3.zero,
                        chunkPosition,
                        false,
                        false,
                        LocationTypesToDisplay);
                    locationData.Enqueue(wml);
                }
            }

            MobileReference currentLocation = null;

            for (int i = 0; i < locationList.Count; i++)
            {
                if (!LoadData)
                {
                    //Debug.Log ("WorldMap: Load data is false, returning");
                    yield break;
                }
                currentLocation = locationList [i];
                StackItem stackItem = null;
                if (WIGroups.LoadStackItem(currentLocation, out stackItem))
                {
                    chunkPosition = stackItem.ChunkPosition;
                    //Debug.Log ("WorldMap: found stack item " + stackItem.DisplayName);
                    //next we need to get the location state from the stack item
                    LocationState   ls            = null;
                    RevealableState rs            = null;
                    VisitableState  vs            = null;
                    bool            isNewLocation = false;
                    bool            isMarked      = false;
                    if (NewLocations.Count > 0)
                    {
                        for (int j = NewLocations.LastIndex(); j >= 0; j--)
                        {
                            if (NewLocations [j] == currentLocation)
                            {
                                NewLocations.RemoveAt(j);
                                isNewLocation = true;
                                break;
                            }
                        }
                    }
                    //Debug.Log ("current location " + currentLocation.FullPath + " is marked? " + isMarked.ToString ( ));
                    isMarked = MarkedLocations.Contains(currentLocation);

                    if (stackItem.GetStateData <RevealableState> (out rs))
                    {
                        stackItem.GetStateData <LocationState> (out ls);
                        stackItem.GetStateData <VisitableState> (out vs);
                        //now convert it into a world map location
                        WorldMapLocation wml = null;
                        if (rs.CustomMapSettings || ls == null)
                        {
                            //non-custom settings come from the location
                            //so we can only use custom settings if ls is not null
                            //Debug.Log ("Custom settings for revealable with " + rs.IconName + " icon name");
                            wml = new WorldMapLocation(
                                currentLocation,
                                stackItem.Props.Local.ActiveRadius,
                                ls != null ? ls.Name.CommonName : string.Empty,
                                ls != null ? ls.Name.ProperName : string.Empty,
                                ls != null ? ls.Name.NickName : string.Empty,
                                vs != null ? vs.HasBeenVisited : true,
                                rs.MarkedForTriangulation,
                                rs.IconName,
                                rs.IconColor,
                                rs.IconStyle,
                                rs.LabelStyle,
                                rs.IconOffset,
                                chunkPosition,
                                isNewLocation,
                                isMarked,
                                LocationTypesToDisplay);
                            locationData.Enqueue(wml);
                        }
                        else
                        {
                            string        iconName   = "Outpost";
                            MapIconStyle  iconStyle  = MapIconStyle.None;
                            MapLabelStyle labelStyle = MapLabelStyle.None;
                            Color32       iconColor  = Color.gray;
                            Vector3       iconOffset = Vector3.zero;

                            GetIconProperties(stackItem, ls, rs, vs, ref iconName, ref iconStyle, ref labelStyle, ref iconColor, ref iconOffset);

                            wml = new WorldMapLocation(
                                currentLocation,
                                stackItem.Props.Local.ActiveRadius,
                                ls != null ? ls.Name.CommonName : string.Empty,
                                ls != null ? ls.Name.ProperName : string.Empty,
                                ls != null ? ls.Name.NickName : string.Empty,
                                vs != null ? vs.HasBeenVisited : true,
                                rs.MarkedForTriangulation,
                                iconName,
                                iconColor,
                                iconStyle,
                                labelStyle,
                                iconOffset,
                                chunkPosition,
                                isNewLocation,
                                isMarked,
                                LocationTypesToDisplay);
                            locationData.Enqueue(wml);
                        }
                    }
                    else
                    {
                        //Debug.Log ("Didn't get revealable state data in " + currentLocation.FileName);
                    }
                }
                else
                {
                    //Debug.Log ("Didin't get stack item for location " + currentLocation.FullPath);
                }
                //clear the stack item, we don't need it any more
                if (stackItem != null)
                {
                    stackItem.Clear();
                }
                yield return(null);
            }
            locationList.Clear();
            yield break;
        }
Exemplo n.º 3
0
        public static void CreateLocationLabel(GUI.GUIMapTile mapTile, WorldMapLocation wml)
        {
            //Debug.Log ("Creating location label for " + wml.Name);

            bool createIcon  = true;
            bool createLabel = true;

            switch (wml.LabelStyle)
            {
            case MapLabelStyle.AlwaysVisible:
            default:
                createLabel = true;
                break;

            case MapLabelStyle.None:
                createLabel = false;
                break;

            case MapLabelStyle.Descriptive:
                createIcon  = false;
                createLabel = true;
                break;
            }

            if (createIcon)
            {
                //sort it into the right list based on icon
                switch (wml.IconStyle)
                {
                case MapIconStyle.Small:
                    mapTile.SmallLocations.Add(wml);
                    break;

                case MapIconStyle.Medium:
                    mapTile.MediumLocations.Add(wml);
                    break;

                case MapIconStyle.Large:
                    mapTile.LargeLocations.Add(wml);
                    break;

                case MapIconStyle.AlwaysVisible:
                    mapTile.ConstantLocations.Add(wml);
                    break;

                case MapIconStyle.None:
                default:
                    //Debug.Log("Icon style was none in " + wml.IconName);
                    //NONE
                    createIcon = false;
                    //does it have a label?
                    if (createLabel)
                    {
                        //if so, keep it in the constant list
                        mapTile.ConstantLocations.Add(wml);
                    }
                    else
                    {
                        //otherwise, just ignore it
                        //dont bother to create labels
                        //return;
                    }
                    break;
                }
            }
            else
            {
                mapTile.ConstantLocations.Add(wml);
            }

            Vector3 mapTilePosition = new Vector3(wml.ChunkPosition.x, wml.ChunkPosition.z, 0f);             //-(wml.ChunkPosition.y));

            wml.LocationTransform = mapTile.TileBackground.gameObject.CreateChild(wml.Name).transform;
            mapTilePosition.z     = NGUIWorldMap.GetWorldMapAtChunkPosition(mapTilePosition, mapTile.ChunkToDisplay.MiniHeightmap, 0f);
            wml.LocationTransform.localPosition = mapTilePosition;

            if (createLabel)
            {
                float      mapTileScale = 1f;           //Mathf.Clamp (location.Radius * gLocationRadiusMult, 1f, 5f);
                GameObject newWMLabelGo = NGUITools.AddChild(NGUIWorldMap.Get.LabelsPanel.gameObject, mapTile.WMLabelPrefab);
                UILabel    label        = newWMLabelGo.GetComponent <UILabel> ();
                label.name = wml.Name;
                label.text = wml.Name;
                if (wml.LabelStyle == MapLabelStyle.Descriptive)
                {
                    label.font = Mats.Get.CleanHandwriting42Font;
                }
                else
                {
                    label.font = Mats.Get.CleanHandwriting42Font;                    //PrintingPress40Font;
                }
                wml.Label = label;
                if (!createIcon)
                {
                    wml.LabelPosition = Vector3.zero;
                }
                wml.LabelTransform = label.cachedTransform;
                wml.LabelTransform.localPosition = mapTilePosition + wml.LabelPosition + wml.IconOffset;
                wml.LabelTransform.localScale    = Vector3.one;
                label.alpha   = 0f;
                label.enabled = true;
            }

            if (createIcon)
            {
                GameObject newWMIconGo = NGUITools.AddChild(NGUIWorldMap.Get.IconsPanel.gameObject, mapTile.WMIconPrefab);
                UISprite   icon        = newWMIconGo.GetComponent <UISprite> ();
                WMIcon     wmIcon      = newWMIconGo.GetComponent <WMIcon> ();
                wmIcon.OnClick   += wml.OnClick;
                wmIcon.Reference  = wml.Reference;
                icon.name         = wml.Name;
                icon.spriteName   = wml.IconName;
                wml.Icon          = icon;
                wml.IconTransform = wml.Icon.cachedTransform;
                wml.IconTransform.localPosition = mapTilePosition + wml.IconOffset;
                wml.IconTransform.localScale    = Vector3.one * wml.IconScale;
                icon.alpha   = 0f;
                icon.enabled = true;
                wml.Collider = newWMIconGo.AddComponent <SphereCollider> ();                //for mouseovers

                if (wml.IsMarked || wml.IsNew)
                {
                    NGUIWorldMap.Get.CreateMarkedLocationSprite(wml);
                }
            }
            else
            {
                //Debug.Log ("No create icon with icon name " + wml.IconName + " and icon style " + wml.IconStyle.ToString ());
            }
        }