Exemplo n.º 1
0
 public GameLogic(Player one, Player two, Player three, Player four)
 {
     first = one;
     second = two;
     third = three;
     fourth = four;
     fourPlayer = true;
     setDefaultPosition(1);
     setDefaultPosition(2);
     setDefaultPosition(3);
     setDefaultPosition(4);
     gameHasStarted = false;
     timerStarted = false;
 }
Exemplo n.º 2
0
 public void addNewGame(Player one, Player two, Player three, Player four)
 {
 }
Exemplo n.º 3
0
        public bool joinSession(string SessionToJoin, Player joiningPlayer)
        {
            mutexLock.WaitOne();
            try
            {
                if(SessionToJoin == "")
                {
                    if (gameSessions.ContainsKey(genericSession))
                    {
                        if (gameSessions[genericSession].addPlayerToGame(joiningPlayer))
                        {
                            playerSessionNames.Add(joiningPlayer.IP, SessionToJoin);
                            return true;
                        }
                        else
                            return false;
                    }
                    else
                    {
                        creatNewSession(genericSession);
                        gameSessions[genericSession].setSessionName(genericSession);
                        gameSessions[genericSession].addPlayerToGame(joiningPlayer);
                        playerSessionNames.Add(joiningPlayer.IP, genericSession);
                        return true;
                    }
                }
                else if (gameSessions.ContainsKey(SessionToJoin))
                {
                    if (gameSessions[SessionToJoin].addPlayerToGame(joiningPlayer))
                    {
                        playerSessionNames.Add(joiningPlayer.IP, SessionToJoin);
                        return true;
                    }
                    else
                        return false;
                }
                else
                {
                    creatNewSession(SessionToJoin);
                    gameSessions[SessionToJoin].setSessionName(SessionToJoin);
                    gameSessions[SessionToJoin].addPlayerToGame(joiningPlayer);
                    playerSessionNames.Add(joiningPlayer.IP, SessionToJoin);
                    return true;
                }

            }
            finally
            {
                mutexLock.ReleaseMutex();
            }
        }
Exemplo n.º 4
0
 public GameLogic(Player one, Player two)
 {
     first = one;
     second = two;
     fourPlayer = false;
     setDefaultPosition(1);
     setDefaultPosition(2);
     setDefaultPosition(3);
     setDefaultPosition(4);
     gameHasStarted = false;
     timerStarted = false;
 }
Exemplo n.º 5
0
        public bool addPlayerToGame(Player toAdd)
        {
            if (playerCount != 4)
            {
                if (playerCount == 0)
                    first = toAdd;
                else if (playerCount == 1)
                    second = toAdd;
                else if (playerCount == 2)
                    third = toAdd;
                else if (playerCount == 3)
                    fourth = toAdd;

                if (playerCount <= 3)
                    playerCount++;

                return true;
            }
            else
                return false;
        }