public BasicPlanarDirectionPicker(bool allowZero, PlanarSteeringParameters steeringParameters) { this.allowVectorZero = allowZero; steeringParams = steeringParameters; }
public PlanarDirectionSimpleSmoothing(float MinDot, PlanarSteeringParameters steeringParameters) { this.MinDot = Mathf.Clamp(MinDot, -1, 1); steeringParams = steeringParameters; }