public BasicPlanarDirectionPicker(bool allowZero, PlanarSteeringParameters steeringParameters)
 {
     this.allowVectorZero = allowZero;
     steeringParams       = steeringParameters;
 }
 public PlanarDirectionSimpleSmoothing(float MinDot, PlanarSteeringParameters steeringParameters)
 {
     this.MinDot    = Mathf.Clamp(MinDot, -1, 1);
     steeringParams = steeringParameters;
 }