Exemplo n.º 1
0
        public bool Init(Texture2D tex)
        {
            if (tex == null || !tex.Created)
                return false;

            Scaling = new Vector2(1.0f, 1.0f);
            AbsolutePosition = new Vector2(0.0f, 0.0f);
            RelativePosition = new Vector2(0.0f, 0.0f);
            Rotation = 0;
            RotationPoint = new Vector2(0.0f, 0.0f);

            MyTexture = tex;
            MyTexture.SetUseCount(MyTexture.InternalUseCount + 1);

            return true;
        }
Exemplo n.º 2
0
        public void AddTexture(Texture2D tex, AttachmentUsage au)
        {
            if(!m_PrepareMode)
                GL.BindFramebuffer(FramebufferTarget.Framebuffer, ID);

            DeleteTexture(au, true);

            if((tex != null) && (tex.Created))
            {
                tex.SetUseCount(tex.InternalUseCount + 1);
                m_Textures.Add(new TextureAttachment(tex, au));

                GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, (FramebufferAttachment)au, TextureTarget.Texture2D, tex.ID, 0);
            }

            if(!m_PrepareMode)
                GL.BindFramebuffer(FramebufferTarget.Framebuffer, 0);
        }