protected override bool HandleDrag(int x, int y, int dx, int dy, Event.Button button) { if (!interf.Ingame) { return(false); } if (button != Event.Button.Right) { return(false); } totalDragX += dx; totalDragY += dy; int scrollX = totalDragX / RenderMap.TILE_WIDTH; int scrollY = totalDragY / RenderMap.TILE_HEIGHT; if (interf.GetConfig(1)) // invert scrolling { map.Scroll(-scrollX, -scrollY); } else { map.Scroll(scrollX, scrollY); } interf.UpdateMinimap(); totalDragX -= scrollX * RenderMap.TILE_WIDTH; totalDragY -= scrollY * RenderMap.TILE_HEIGHT; return(true); }