Exemplo n.º 1
0
        public override void DoBeforeNextExecute()
        {
            if (isWriting)
            {
                hydraSpoof.Write(EmulatedData);
            }

            if (isReading)
            {
                if (!readInitlized)
                {
                    InitHydraRead();
                    readInitlized = true;
                }

                //This method will be executed each iteration of the script
                for (int i = 0; i < 2; i++)
                {
                    var lastSequence = Controller[i].sequence_number;
                    Sixense.GetNewestData(i, out Controller[i]);

                    if (lastSequence == Controller[i].sequence_number)
                    {
                        continue;
                    }

                    //getEulerAngles() from sixense_math.cpp
                    float h, p, r;
                    float A, B;

                    B = Controller[i].rot_mat_12;
                    p = (float)Math.Asin(B);
                    A = (float)Math.Cos(p);

                    if (Math.Abs(A) > 0.005f)
                    {
                        h = (float)Math.Atan2(-Controller[i].rot_mat_02 / A, Controller[i].rot_mat_22 / A);    // atan2( D, C )
                        r = (float)Math.Atan2(-Controller[i].rot_mat_10 / A, Controller[i].rot_mat_11 / A);    // atan2( F, E )
                    }
                    else
                    {
                        h = 0;
                        r = (float)Math.Atan2(Controller[i].rot_mat_21, Controller[i].rot_mat_20);    // atan2( F, E ) when B=0, D=1
                    }

                    Angles[i].yaw   = -h;
                    Angles[i].pitch = p;
                    Angles[i].roll  = -r;

                    OnUpdate();
                }
            }
        }
Exemplo n.º 2
0
        public override void DoBeforeNextExecute()
        {
            if (isWriting)
            {
                hydraSpoof.Write(EmulatedData);
            }

            if (isReading)
            {
                if (!readInitlized)
                {
                    InitHydraRead();
                    readInitlized = true;
                }

                //This method will be executed each iteration of the script
                for (int i = 0; i < 2; i++)
                {
                    var lastSequence = Controller[i].sequence_number;
                    Sixense.GetNewestData(i, out Controller[i]);

                    if (lastSequence == Controller[i].sequence_number)
                    {
                        continue;
                    }

                    // Convert quaternions to clock-wise Euler angles
                    float q0 = Controller[i].rot_quat0;
                    float q1 = Controller[i].rot_quat1;
                    float q2 = Controller[i].rot_quat2;
                    float q3 = Controller[i].rot_quat3;

                    Angles[i].yaw   = -(float)Math.Atan2(2 * q1 * q3 - 2 * q0 * q2, 1 - 2 * q1 * q1 - 2 * q2 * q2);
                    Angles[i].pitch = (float)Math.Atan2(2 * q0 * q3 - 2 * q1 * q2, 1 - 2 * q0 * q0 - 2 * q2 * q2);
                    Angles[i].roll  = -(float)Math.Asin(2 * q0 * q1 + 2 * q2 * q3);

                    OnUpdate();

                    // !!! Roll seems messed up.  At +-90 degree roll it starts to roll back down to 0 and
                    // pitch simultaneously !!!  I don't know if this is a bug with the Hydra or with the
                    // calculations of my Euler angles
                }
            }
        }
Exemplo n.º 3
0
        //-----------------------------------------------------------------------
        public override void DoBeforeNextExecute()
        {
            //This method will be executed each iteration of the script
            for (int i = 0; i < 2; i++)
            {
                Sixense.GetNewestData(i, out Controller[i]);

                // Convert quaternions to clock-wise Euler angles
                float q0 = Controller[i].rot_quat0;
                float q1 = Controller[i].rot_quat1;
                float q2 = Controller[i].rot_quat2;
                float q3 = Controller[i].rot_quat3;

                Angles[i].yaw   = -(float)Math.Atan2(2 * q1 * q3 - 2 * q0 * q2, 1 - 2 * q1 * q1 - 2 * q2 * q2);
                Angles[i].pitch = (float)Math.Atan2(2 * q0 * q3 - 2 * q1 * q2, 1 - 2 * q0 * q0 - 2 * q2 * q2);
                Angles[i].roll  = -(float)Math.Asin(2 * q0 * q1 + 2 * q2 * q3);

                // !!! Roll seems messed up.  At +-90 degree roll it starts to roll back down to 0 and
                // pitch simultaneously !!!  I don't know if this is a bug with the Hydra or with the
                // calculations of my Euler angles
            }
        }