Exemplo n.º 1
0
 public static void RunDelayAction()
 {
     if (_delayed.Count >= 1)
     {
         List <DelayedQueueItem> list = _delayed;
         lock (list)
         {
             int num2;
             _currentDelayed.Clear();
             for (int i = 0; i < _delayed.Count; i = num2 + 1)
             {
                 DelayedQueueItem item = _delayed[i];
                 if (item.time <= Time.time)
                 {
                     _currentDelayed.Add(item);
                 }
                 num2 = i;
             }
             for (int j = 0; j < _currentDelayed.Count; j = num2 + 1)
             {
                 DelayedQueueItem item2 = _currentDelayed[j];
                 _delayed.Remove(item2);
                 num2 = j;
             }
             for (int k = 0; k < _currentDelayed.Count; k = num2 + 1)
             {
                 DelayedQueueItem item3 = _currentDelayed[k];
                 item3.action();
                 num2 = k;
             }
         }
     }
 }
Exemplo n.º 2
0
 public static void QueueOnMainThread(Action action, float time)
 {
     if (time != 0f)
     {
         List <DelayedQueueItem> list = _delayed;
         lock (list)
         {
             DelayedQueueItem item = new DelayedQueueItem {
                 time   = Time.time + time,
                 action = action
             };
             _delayed.Add(item);
         }
     }
     else
     {
         _actions.Enqueue(action);
     }
 }
        public static void RunDelayAction()
        {
            bool flag = MainThreadDispatcher._delayed.Count < 1;

            if (!flag)
            {
                List <DelayedQueueItem> delayed = MainThreadDispatcher._delayed;
                Monitor.Enter(delayed);
                try
                {
                    MainThreadDispatcher._currentDelayed.Clear();
                    int num;
                    for (int i = 0; i < MainThreadDispatcher._delayed.Count; i = num + 1)
                    {
                        DelayedQueueItem delayedQueueItem = MainThreadDispatcher._delayed[i];
                        bool             flag2            = delayedQueueItem.time <= Time.time;
                        if (flag2)
                        {
                            MainThreadDispatcher._currentDelayed.Add(delayedQueueItem);
                        }
                        num = i;
                    }
                    for (int j = 0; j < MainThreadDispatcher._currentDelayed.Count; j = num + 1)
                    {
                        DelayedQueueItem item = MainThreadDispatcher._currentDelayed[j];
                        MainThreadDispatcher._delayed.Remove(item);
                        num = j;
                    }
                    for (int k = 0; k < MainThreadDispatcher._currentDelayed.Count; k = num + 1)
                    {
                        DelayedQueueItem delayedQueueItem2 = MainThreadDispatcher._currentDelayed[k];
                        delayedQueueItem2.action();
                        num = k;
                    }
                }
                finally
                {
                    Monitor.Exit(delayed);
                }
            }
        }