public void Serialize() { IMessage _proto = null; if (_protoBuilder != null) { _proto = _protoBuilder.WeakBuild(); if (moduleId == 0 && subId == 1) { } else { Debug.Log(" <color=#00ff00ff>" + "Send Msg:" + moduleId + "-" + subId + "proto:" + "</color>" + Encoding.UTF8.GetString(Encoding.UTF8.GetBytes(_proto.ToString()))); } _protoBuilder = null; } byte[] buf = (_proto == null) ? BuffEmpty : _proto.ToByteArray(); // for (int i = 0; i < buf.Length; i++) // { // Debug.Log(string.Format("<color=#ffffffff><---{0}-{1}----></color>", buf[i], "test1")); // } ByteArray ba = new ByteArray(HEAD_SIZE + buf.Length); //ba.WriteByte(0xAF); //ba.WriteByte(0xFE); ba.WriteByte(0x01); //ba.WriteInt(GameCode);//gamecode ba.WriteByte(moduleId); ba.WriteByte(subId); ba.WriteByte(1); ba.WriteInt(buf.Length); ba.WriteBytes(buf, buf.Length, false); raw = ba.Buff; }