Exemplo n.º 1
0
        static public void CL_CHECK(BaseClient client, PacketIn packet)
        {
            Client cclient = client as Client;
            uint Version = packet.GetUint32();

            Log.Debug("CL_CHECK", "Launcher Version : " + Version);

            PacketOut Out = new PacketOut((byte)Opcodes.LCR_CHECK);

            if (Version != Program.Version)
            {
                Out.WriteByte((byte)CheckResult.LAUNCHER_VERSION); // Version incorrect + message
                Out.WriteString(Program.Message);
                client.SendPacket(Out);

                cclient.Disconnect();
                return;
            }

            byte File = packet.GetUint8();
            UInt64 Len = 0;

            if (File >= 1)
                Len = packet.GetUint64();

            if ((long)Len != Program.Info.Length)
            {
                Out.WriteByte((byte)CheckResult.LAUNCHER_FILE);
                Out.WriteString(Program.StrInfo);
            }
            else
                Out.WriteByte((byte)CheckResult.LAUNCHER_OK);

            cclient.SendPacket(Out);
        }
Exemplo n.º 2
0
        static public void CL_START(BaseClient client, PacketIn packet)
        {
            Client cclient = client as Client;

            string Username = packet.GetString();
            UInt32 Len = packet.GetUint32();
            byte[] Password = packet.Read((int)Len);

            bool result = Program.AcctMgr.CheckAccount(Username, Password);
            Log.Debug("CL_START", "Lancement du client : " + Username + " " + result);

            PacketOut Out = new PacketOut((byte)Opcodes.LCR_START);

            if (result == true)
            {
                Out.WriteByte(0);
                Out.WriteString(Program.AcctMgr.GenerateToken(Username));
            }
            else 
                Out.WriteByte(1);

            cclient.SendPacket(Out);
        }
Exemplo n.º 3
0
        public static void CL_INFO(BaseClient client, PacketIn packet)
        {
            Client cclient = client as Client;

            if (cclient.LastInfoRequest == 0 || cclient.LastInfoRequest <= TCPServer.GetTimeStampMS()+10000)
            {
                cclient.LastInfoRequest = TCPServer.GetTimeStampMS();

                List<Realm> Rms = Program.AcctMgr.GetRealms();

                PacketOut Out = new PacketOut((byte)Opcodes.LCR_INFO);
                Out.WriteByte((byte)Rms.Count);
                foreach (Realm Rm in Rms)
                {
                    Out.WriteByte(Convert.ToByte(Rm.Info != null));
                    Out.WriteString(Rm.Name);
                    Out.WriteUInt32(Rm.OnlinePlayers);
                    Out.WriteUInt32(Rm.OrderCount);
                    Out.WriteUInt32(Rm.DestructionCount);
                }

                cclient.SendTCP(Out);
            }
        }
Exemplo n.º 4
0
        static public void F_DUMP_ARENAS_LARGE(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            if (!cclient.HasAccount())
            {
                cclient.Disconnect();
                return;
            }

            if (Program.Rm.OnlinePlayers >= Program.Rm.MaxPlayers)
            {
                PacketOut Out = new PacketOut((byte)Opcodes.F_LOGINQUEUE);
                client.SendPacket(Out);
                return;
            }

            byte CharacterSlot = packet.GetUint8();
            Character Char = CharMgr.GetAccountChar(cclient._Account.AccountId).GetCharacterBySlot(CharacterSlot);

            if (Char == null)
            {
                Log.Error("F_DUMP_ARENAS_LARGE", "Can not find character on slot : " + CharacterSlot);
                cclient.Disconnect();
                return;
            }

            {
                if (cclient.Plr == null)
                    cclient.Plr = Player.CreatePlayer(cclient, Char);

                PacketOut Out = new PacketOut((byte)Opcodes.F_WORLD_ENTER);
                Out.WriteUInt16(0x0608); // TODO
                Out.Fill(0, 20);
                Out.WriteString("38699", 5);
                Out.WriteString("38700", 5);
                Out.WriteString("0.0.0.0", 20);
                cclient.SendPacket(Out);
            }
        }
Exemplo n.º 5
0
        static public void F_DELETE_NAME(BaseClient client, PacketIn packet)
        {
            GameClient cclient = client as GameClient;

            string CharName = packet.GetString(30);
            string UserName = packet.GetString(20);

            byte Bad = 0;

            if (CharName.Length <= 0 || CharMgr.NameIsUsed(CharName))
                Bad = 1;

            Log.Debug("F_DELETE_NAME", "Bad=" + Bad + ",Name=" + CharName);

            PacketOut Out = new PacketOut((byte)Opcodes.F_CHECK_NAME);
            Out.WriteString(CharName, 30);
            Out.WriteString(UserName, 20);
            Out.WriteByte(Bad);
            Out.WriteByte(0);
            Out.WriteByte(0);
            Out.WriteByte(0);
            cclient.SendPacket(Out);
        }