private static async void onDeath(int playerID, int ped) { if (GameRules.GameState == Util.GameStates.STATE_STARTING) { onMatchStarting(playerID, ped); return; } deathCount++; RespawnTimer = GetGameTimer() + ((5 * deathCount) * 1000); int killer = GetPedSourceOfDeath(ped); int killerID = NetworkGetPlayerIndexFromPed(killer); killerID = GetPlayerServerId(killerID); Debug.WriteLine($"Killer: {killer}, serverID: {killerID}"); if (killerID > 0 && killerID != GetPlayerServerId(playerID)) { Debug.WriteLine("Murdered"); TriggerServerEvent("fa:srv_onPlayerKilled", killerID); } else { Debug.WriteLine("Death"); TriggerServerEvent("fa:srv_onPlayerDied", killer); } if (Team == Util.Teams.TEAM_CRIMINAL) { int bag = GameEntities.GetCarryBag(); if (DoesEntityExist(bag)) { float rot = GetEntityHeading(bag); DeleteEntity(ref bag); Vector3 pos = GetEntityCoords(ped, false); Prop newbag = await EntityCreate.CreateProp("p_ld_heist_bag_s_1", pos, rot); SetEntityCoords(newbag.Handle, pos.X, pos.Y, pos.Z, false, false, false, false); int netID = NetworkGetNetworkIdFromEntity(newbag.Handle); TriggerServerEvent("fa:srv_addGameEntity", netID, "money_bag_drop", Cash); GameEntities.ResetCarryBag(); } } }
public static void AddCash(int amount) { int ped = GetPlayerPed(PlayerId()); Cash += amount; if (Cash < 0) { Cash = 0; } else if (Cash > 5000) { Cash = 5000; } if (GameEntities.GetCarryBag() == 0 && Cash > 0) { GameEntities.PickupBag(ped); } }