Complete() public method

Runs complete logic, for custom tasks
public Complete ( Exception ex = null ) : void
ex System.Exception
return void
Exemplo n.º 1
0
 public static Action <Response <T> > FromResponse <T>(this UnityTask <T> task)
 {
     return((response) =>
     {
         task.Metadata = response.Metadata;
         if (response.IsFaulted)
         {
             task.Complete(response.Exception);
         }
         else
         {
             task.Complete(response.Result);
         }
     });
 }
Exemplo n.º 2
0
 public static Action <Response <string> > FromJsonResponse <T>(this UnityTask <T> task)
 {
     return((response) =>
     {
         task.Metadata = response.Metadata;
         if (response.IsFaulted)
         {
             task.Complete(response.Exception);
         }
         else
         {
             task.Complete(JsonSerializer.Deserialize <T>(response.Result));
         }
     });
 }
Exemplo n.º 3
0
 public static Action <Response> FromResponse(this UnityTask task)
 {
     return((response) =>
     {
         task.Metadata = response.Metadata;
         task.Complete(response.Exception);
     });
 }
Exemplo n.º 4
0
        static IEnumerator TimeOutAsync(UnityTask task, int seconds, Action <UnityTask> onTimeout = null)
        {
            yield return(new WaitForSeconds(seconds));

            if (task.IsRunning)
            {
                if (onTimeout != null)
                {
                    onTimeout(task);
                }

                task.Complete(new Exception("Timeout"));
            }
        }