public void OnNewGameChange(string text) { if (_selectedGame != null && newGameInput.text.Trim() != string.Empty) { _selectedGame.SetIsOn(false); _selectedGame = null; } }
public void SelectedGame(ExistingSaveManager existingGame) { _selectedGame = existingGame; if (existingGame != null) { newGameInput.text = string.Empty; } }
public void SelectedGame(ExistingSaveManager existingGame) { _selectedGame = existingGame; if (existingGame != null) { newGameInput.text = string.Empty; } }
public void OnNewGameChange(string text) { if (_selectedGame != null && newGameInput.text.Trim() != string.Empty) { _selectedGame.SetIsOn(false); _selectedGame = null; } }