Exemplo n.º 1
0
        /// <summary>
        /// Calculates similarity with other branch.
        /// Range = [0,1]. 1 = Best match.
        /// </summary>
        public float GetSimilarityWith(CBranch pOtherBranch, Vector3 offsetToThisTree, Matrix4x4 scaleMatrix)
        {
            if (pOtherBranch.TreePoints.Count == 0)
            {
                if (TreePoints.Count == 0)
                {
                    return(1);
                }
                //situation when other branch has no points.
                //this can mean that data in this part of tree are just missing therefore it should
                return(UNDEFINED_SIMILARITY);
            }

            float similarity = 0;

            //CreateRotationY rotates point counter-clockwise => -pAngleOffset
            //rotation has to be calculated in each branch
            float     angleOffsetRadians = CUtils.ToRadians(-(angleFrom - pOtherBranch.angleFrom));
            Matrix4x4 rotationMatrix     = Matrix4x4.CreateRotationY(angleOffsetRadians, tree.peak.Center);

            foreach (CTreePoint p in pOtherBranch.TreePoints)
            {
                Vector3 movedPoint   = p.Center + offsetToThisTree;
                Vector3 scaledPoint  = Vector3.Transform(movedPoint, scaleMatrix);
                Vector3 rotatedPoint = Vector3.Transform(scaledPoint, rotationMatrix);

                const int branchToleranceMultiply = 2;
                if (Contains(rotatedPoint, branchToleranceMultiply))
                {
                    similarity += 1f / pOtherBranch.TreePoints.Count;
                }
            }
            if (similarity - 1 > 0.1f)            //similarity can be > 1 due to float imprecision
            {
                CDebug.Error("Similarity rounding error too big. " + similarity);
            }
            similarity = Math.Min(1, similarity);
            return(similarity);
        }