Exemplo n.º 1
0
        private static void MultiplayerMode()
        {
            string[] Settings  = { "Host Game", "Connect to a Hosted Game(Enter IP and Port)", "Connect to a Locally Hosted Game" };
            string   Question  = "Multyplayer Main Menu";
            int      CursorPos = 0;

            while (true)
            {
                switch (Interface.AnswerInterface(Question, Settings, CursorPos))
                {
                case 0:
                    HostGame();
                    break;

                case 1:
                    CursorPos = 1;
                    string[] NetworkData;
                    if (!Interface.GetIPAndPort(Settings, 1, out NetworkData))
                    {
                        break;
                    }
                    ConnectToGame(NetworkData[0], int.Parse(NetworkData[1]));
                    break;

                case 2:
                    ConnectToGame();
                    break;
                }
            }
        }
Exemplo n.º 2
0
        private static void HostGame()
        {
            Map map = MapFiller();

            string[] Settings = { "Host", "Host Locally(Adress - 127.0.0.1:8005)", "Change Map", "Change the Number of Players" };
            string   Question;
            int      CursorPos    = 0;
            int      NumOfPlayers = 2;

            while (true)
            {
                Question = $"Current map is:{map.Name}||Number of Players:{NumOfPlayers}";
                switch (Interface.AnswerInterface(Question, Settings, CursorPos))
                {
                case 0:
                    string[] NetworkData;
                    if (!Interface.GetIPAndPort(Settings, 0, out NetworkData))
                    {
                        break;
                    }
                    Server server = new Server(NetworkData[0], int.Parse(NetworkData[1]));
                    Console.Clear();
                    server.Start(NumOfPlayers, map);
                    break;

                case 1:
                    Server LocalServer = new Server("127.0.0.1", 8005);
                    Console.Clear();
                    LocalServer.Start(NumOfPlayers, map);
                    break;

                case 2:
                    CursorPos = 2;
                    if (map.Number == 6)
                    {
                        map = MapFiller(1);                      //Yes, you have to manually change number of maps, when ones are added...Sorry, I guess...
                    }
                    else
                    {
                        map = MapFiller(map.Number + 1);
                    }
                    break;

                case 3:
                    CursorPos = 3;
                    if (NumOfPlayers == 5)
                    {
                        NumOfPlayers = 2;
                    }
                    else
                    {
                        NumOfPlayers++;
                    }
                    break;
                }
            }
        }