private void AgentDone() { if (unityAgent.IsDone()) { return; } unityAgent.SetReward(area.doneReward); unityAgent.Done(); levelParameters = levelParameters.AdvanceLevel(); Reset(true); }
private void AgentDone() { if (unityAgent.IsDone()) { return; } unityAgent.SetReward(area.doneReward); unityAgent.Done(); levelParameters = levelParameters.AdvanceLevel(); Reset(true); }