public void CashSouls() { if ((Convert.ToInt32(Zone.GetSelectedZone().getNumberOfSouls()) > 0)) { ohNo.Play(); } PointAndCurency.addSouls(Int32.Parse(Zone.GetSelectedZone().getNumberOfSouls())); //Souls.scoreSoul(Convert.ToInt32(Zone.GetSelectedZone().getNumberOfSouls())); Zone.GetSelectedZone().setNumberOfSouls(0); }