private void Reload() { if (FlashResources.logLevel <= LogLevel.DEBUG) { Debug.LogWarning("Reloading..."); } _descriptions = null; FlashResources.UnloadBundle(this); FlashResources.LoadBundle(this); AddBundleWatcher(); }
/// <summary> /// Calls FlashResources.UnloadBundle(this); /// </summary> public void Unload() { FlashResources.UnloadBundle(this); }