Exemplo n.º 1
0
        /// <summary>
        /// Draws the line plot on a GDI+ surface against the provided x and y axes.
        /// </summary>
        /// <param name="g">The GDI+ surface on which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        /// <param name="drawShadow">If true draw the shadow for the line. If false, draw line.</param>
        public void DrawLineOrShadow( Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis, bool drawShadow )
        {
            Pen shadowPen = null;
            if (drawShadow)
            {
                shadowPen = (Pen)this.Pen.Clone();
                shadowPen.Color = this.ShadowColor;
            }

            SequenceAdapter data =
                new SequenceAdapter( this.DataSource, this.DataMember, this.OrdinateData, this.AbscissaData );

            ITransform2D t = Transform2D.GetTransformer( xAxis, yAxis );

            int numberPoints = data.Count;

            if (data.Count == 0)
            {
                return;
            }

            // clipping is now handled assigning a clip region in the
            // graphic object before this call
            if (numberPoints == 1)
            {
                PointF physical = t.Transform( data[0] );

                if (drawShadow)
                {
                    g.DrawLine( shadowPen,
                        physical.X - 0.5f + this.ShadowOffset.X,
                        physical.Y + this.ShadowOffset.Y,
                        physical.X + 0.5f + this.ShadowOffset.X,
                        physical.Y + this.ShadowOffset.Y );
                }
                else
                {
                    g.DrawLine( Pen, physical.X-0.5f, physical.Y, physical.X+0.5f, physical.Y);
                }
            }
            else
            {
                // prepare for clipping
                double leftCutoff = xAxis.PhysicalToWorld(xAxis.PhysicalMin, false);
                double rightCutoff = xAxis.PhysicalToWorld(xAxis.PhysicalMax, false);
                if (leftCutoff > rightCutoff)
                {
                    Utils.Swap(ref leftCutoff, ref rightCutoff);
                }
                if (drawShadow)
                {
                    // correct cut-offs
                    double shadowCorrection =
                        xAxis.PhysicalToWorld(ShadowOffset, false) - xAxis.PhysicalToWorld(new Point(0,0), false);
                    leftCutoff -= shadowCorrection;
                    rightCutoff -= shadowCorrection;
                }

                for (int i = 1; i < numberPoints; ++i)
                {
                    // check to see if any values null. If so, then continue.
                    double dx1 = data[i-1].X;
                    double dx2 = data[i].X;
                    double dy1 = data[i-1].Y;
                    double dy2 = data[i].Y;
                    if ( Double.IsNaN(dx1) || Double.IsNaN(dy1) ||
                        Double.IsNaN(dx2) || Double.IsNaN(dy2) )
                    {
                        continue;
                    }

                    // do horizontal clipping here, to speed up
                    if ((dx1 < leftCutoff && dx2 < leftCutoff) ||
                        (rightCutoff < dx1 && rightCutoff < dx2))
                    {
                        continue;
                    }

                    // else draw line.
                    PointF p1 = t.Transform( data[i-1] );
                    PointF p2 = t.Transform( data[i] );

                    // when very far zoomed in, points can fall ontop of each other,
                    // and g.DrawLine throws an overflow exception
                    if (p1.Equals(p2))
                    {
                        continue;
                    }

                    if (drawShadow)
                    {
                        g.DrawLine( shadowPen,
                            p1.X + ShadowOffset.X,
                            p1.Y + ShadowOffset.Y,
                            p2.X + ShadowOffset.X,
                            p2.Y + ShadowOffset.Y );
                    }
                    else
                    {
                        // Ensure that we do not go outside of the graphics capabilities
                        if ((Math.Abs(p1.X) + Math.Abs(p2.X)) < 0x4000007F && (Math.Abs(p1.Y) + Math.Abs(p2.Y)) < 0x4000007F)
                        {
                            g.DrawLine(Pen, p1.X, p1.Y, p2.X, p2.Y);
                        }
                    }
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Draws the step plot on a GDI+ surface against the provided x and y axes.
        /// </summary>
        /// <param name="g">The GDI+ surface on which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public virtual void Draw( Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis )
        {
            SequenceAdapter data =
                new SequenceAdapter( this.DataSource, this.DataMember, this.OrdinateData, this.AbscissaData );

            double leftCutoff = xAxis.PhysicalToWorld(xAxis.PhysicalMin, false);
            double rightCutoff = xAxis.PhysicalToWorld(xAxis.PhysicalMax, false);

            for (int i=0; i<data.Count; ++i)
            {
                PointD p1 = data[i];
                if (Double.IsNaN(p1.X) || Double.IsNaN(p1.Y))
                {
                    continue;
                }

                PointD p2;
                PointD p3;
                if (i+1 != data.Count)
                {
                    p2 = data[i+1];
                    if (Double.IsNaN(p2.X) || Double.IsNaN(p2.Y))
                    {
                        continue;
                    }
                    p2.Y = p1.Y;
                    p3 = data[i+1];
                }
                else
                {
                    // Check that we are not dealing with a DataSource of 1 point.
                    // This check is done here so it is only checked on the end
                    // condition and not for every point in the DataSource.
                    if (data.Count > 1)
                    {
                        p2 = data[i - 1];
                    }
                    else
                    {
                        // TODO: Once log4net is set up post a message to the user that a step-plot of 1 really does not make any sense.
                        p2 = p1;
                    }

                    double offset = p1.X - p2.X;
                    p2.X = p1.X + offset;
                    p2.Y = p1.Y;
                    p3 = p2;
                }

                if ( this.center_ )
                {
                    double offset = ( p2.X - p1.X ) / 2.0f;
                    p1.X -= offset;
                    p2.X -= offset;
                    p3.X -= offset;
                }

                PointF xPos1 = xAxis.WorldToPhysical( p1.X, false );
                PointF yPos1 = yAxis.WorldToPhysical( p1.Y, false );
                PointF xPos2 = xAxis.WorldToPhysical( p2.X, false );
                PointF yPos2 = yAxis.WorldToPhysical( p2.Y, false );
                PointF xPos3 = xAxis.WorldToPhysical( p3.X, false );
                PointF yPos3 = yAxis.WorldToPhysical( p3.Y, false );

                // do horizontal clipping here, to speed up
                if ((p1.X < leftCutoff && p2.X < leftCutoff && p3.X < leftCutoff) ||
                    (p1.X > rightCutoff && p2.X > rightCutoff && p3.X > rightCutoff))
                {
                    continue;
                }

                if (!this.hideHorizontalSegments_)
                {
                    if (scale_ != 1.0f)
                    {
                        float middle = (xPos2.X + xPos1.X) / 2.0f;
                        float width = xPos2.X - xPos1.X;
                        width *= this.scale_;
                        g.DrawLine( Pen, (int)(middle-width/2.0f), yPos1.Y, (int)(middle+width/2.0f), yPos2.Y );
                    }
                    else
                    {
                        g.DrawLine( Pen, xPos1.X, yPos1.Y, xPos2.X, yPos2.Y );
                    }
                }

                if (!this.hideVerticalSegments_)
                {
                    g.DrawLine( Pen, xPos2.X, yPos2.Y, xPos3.X, yPos3.Y );
                }
            }
        }
Exemplo n.º 3
0
        /// <summary>
        /// Draws the step plot on a GDI+ surface against the provided x and y axes.
        /// </summary>
        /// <param name="g">The GDI+ surface on which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        public virtual void Draw(Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis)
        {
            SequenceAdapter data =
                new SequenceAdapter(this.DataSource, this.DataMember, this.OrdinateData, this.AbscissaData);

            double leftCutoff  = xAxis.PhysicalToWorld(xAxis.PhysicalMin, false);
            double rightCutoff = xAxis.PhysicalToWorld(xAxis.PhysicalMax, false);

            for (int i = 0; i < data.Count; ++i)
            {
                PointD p1 = data[i];
                if (Double.IsNaN(p1.X) || Double.IsNaN(p1.Y))
                {
                    continue;
                }

                PointD p2;
                PointD p3;
                if (i + 1 != data.Count)
                {
                    p2 = data[i + 1];
                    if (Double.IsNaN(p2.X) || Double.IsNaN(p2.Y))
                    {
                        continue;
                    }
                    p2.Y = p1.Y;
                    p3   = data[i + 1];
                }
                else
                {
                    // Check that we are not dealing with a DataSource of 1 point.
                    // This check is done here so it is only checked on the end
                    // condition and not for every point in the DataSource.
                    if (data.Count > 1)
                    {
                        p2 = data[i - 1];
                    }
                    else
                    {
                        // TODO: Once log4net is set up post a message to the user that a step-plot of 1 really does not make any sense.
                        p2 = p1;
                    }

                    double offset = p1.X - p2.X;
                    p2.X = p1.X + offset;
                    p2.Y = p1.Y;
                    p3   = p2;
                }

                if (this.center_)
                {
                    double offset = (p2.X - p1.X) / 2.0f;
                    p1.X -= offset;
                    p2.X -= offset;
                    p3.X -= offset;
                }

                PointF xPos1 = xAxis.WorldToPhysical(p1.X, false);
                PointF yPos1 = yAxis.WorldToPhysical(p1.Y, false);
                PointF xPos2 = xAxis.WorldToPhysical(p2.X, false);
                PointF yPos2 = yAxis.WorldToPhysical(p2.Y, false);
                PointF xPos3 = xAxis.WorldToPhysical(p3.X, false);
                PointF yPos3 = yAxis.WorldToPhysical(p3.Y, false);

                // do horizontal clipping here, to speed up
                if ((p1.X < leftCutoff && p2.X < leftCutoff && p3.X < leftCutoff) ||
                    (p1.X > rightCutoff && p2.X > rightCutoff && p3.X > rightCutoff))
                {
                    continue;
                }

                if (!this.hideHorizontalSegments_)
                {
                    if (scale_ != 1.0f)
                    {
                        float middle = (xPos2.X + xPos1.X) / 2.0f;
                        float width  = xPos2.X - xPos1.X;
                        width *= this.scale_;
                        g.DrawLine(Pen, (int)(middle - width / 2.0f), yPos1.Y, (int)(middle + width / 2.0f), yPos2.Y);
                    }
                    else
                    {
                        g.DrawLine(Pen, xPos1.X, yPos1.Y, xPos2.X, yPos2.Y);
                    }
                }

                if (!this.hideVerticalSegments_)
                {
                    g.DrawLine(Pen, xPos2.X, yPos2.Y, xPos3.X, yPos3.Y);
                }
            }
        }
Exemplo n.º 4
0
        /// <summary>
        /// Draws the line plot on a GDI+ surface against the provided x and y axes.
        /// </summary>
        /// <param name="g">The GDI+ surface on which to draw.</param>
        /// <param name="xAxis">The X-Axis to draw against.</param>
        /// <param name="yAxis">The Y-Axis to draw against.</param>
        /// <param name="drawShadow">If true draw the shadow for the line. If false, draw line.</param>
        public void DrawLineOrShadow(Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis, bool drawShadow)
        {
            Pen shadowPen = null;

            if (drawShadow)
            {
                shadowPen       = (Pen)this.Pen.Clone();
                shadowPen.Color = this.ShadowColor;
            }

            SequenceAdapter data =
                new SequenceAdapter(this.DataSource, this.DataMember, this.OrdinateData, this.AbscissaData);

            ITransform2D t = Transform2D.GetTransformer(xAxis, yAxis);

            int numberPoints = data.Count;

            if (data.Count == 0)
            {
                return;
            }

            // clipping is now handled assigning a clip region in the
            // graphic object before this call
            if (numberPoints == 1)
            {
                PointF physical = t.Transform(data[0]);

                if (drawShadow)
                {
                    g.DrawLine(shadowPen,
                               physical.X - 0.5f + this.ShadowOffset.X,
                               physical.Y + this.ShadowOffset.Y,
                               physical.X + 0.5f + this.ShadowOffset.X,
                               physical.Y + this.ShadowOffset.Y);
                }
                else
                {
                    g.DrawLine(Pen, physical.X - 0.5f, physical.Y, physical.X + 0.5f, physical.Y);
                }
            }
            else
            {
                // prepare for clipping
                double leftCutoff  = xAxis.PhysicalToWorld(xAxis.PhysicalMin, false);
                double rightCutoff = xAxis.PhysicalToWorld(xAxis.PhysicalMax, false);
                if (leftCutoff > rightCutoff)
                {
                    Utils.Swap(ref leftCutoff, ref rightCutoff);
                }
                if (drawShadow)
                {
                    // correct cut-offs
                    double shadowCorrection =
                        xAxis.PhysicalToWorld(ShadowOffset, false) - xAxis.PhysicalToWorld(new Point(0, 0), false);
                    leftCutoff  -= shadowCorrection;
                    rightCutoff -= shadowCorrection;
                }

                for (int i = 1; i < numberPoints; ++i)
                {
                    // check to see if any values null. If so, then continue.
                    double dx1 = data[i - 1].X;
                    double dx2 = data[i].X;
                    double dy1 = data[i - 1].Y;
                    double dy2 = data[i].Y;
                    if (Double.IsNaN(dx1) || Double.IsNaN(dy1) ||
                        Double.IsNaN(dx2) || Double.IsNaN(dy2))
                    {
                        continue;
                    }

                    // do horizontal clipping here, to speed up
                    if ((dx1 < leftCutoff && dx2 < leftCutoff) ||
                        (rightCutoff < dx1 && rightCutoff < dx2))
                    {
                        continue;
                    }

                    // else draw line.
                    PointF p1 = t.Transform(data[i - 1]);
                    PointF p2 = t.Transform(data[i]);

                    // when very far zoomed in, points can fall ontop of each other,
                    // and g.DrawLine throws an overflow exception
                    if (p1.Equals(p2))
                    {
                        continue;
                    }

                    if (drawShadow)
                    {
                        g.DrawLine(shadowPen,
                                   p1.X + ShadowOffset.X,
                                   p1.Y + ShadowOffset.Y,
                                   p2.X + ShadowOffset.X,
                                   p2.Y + ShadowOffset.Y);
                    }
                    else
                    {
                        // Ensure that we do not go outside of the graphics capabilities
                        if ((Math.Abs(p1.X) + Math.Abs(p2.X)) < 0x4000007F && (Math.Abs(p1.Y) + Math.Abs(p2.Y)) < 0x4000007F)
                        {
                            g.DrawLine(Pen, p1.X, p1.Y, p2.X, p2.Y);
                        }
                    }
                }
            }
        }